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13 docs tagged with "tracking"

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Corpse Gestalt

A flying lunar-aligned entity that spawns near players to track and interact with a target entity, utilizing rifts when available for teleportation.

Damagetracker

Tracks cumulative damage dealt by an entity and triggers a callback when a specified damage threshold is reached.

Distancetracker

Tracks the distance an entity travels between update frames by recording its position and computing Euclidean displacement.

DpsTracker

Tracks damage per second (DPS) by monitoring health changes over a sliding time window.

Entitytracker

Manages a set of named entity references and tracks their lifecycle to prevent dangling references.

Followermemory

Remembers and tracks a follower's last known leader across sessions and entity state changes, enabling reunification when the leader returns.

Gestalt

Spawns the Brightmare Gestalt boss entity with tailored combat, tracking, and sanity-based transparency behaviors.

Hudindicatable

Marks an entity as eligible for HUD tracking by the HUD indicatable manager.

Lavaarenamobtracker

Tracks entities designated as mobs in the Lava Arena minigame, supporting querying by radius and tags.

Markable

Manages a pool of integer identifiers to track which entities have marked this instance, supporting mark/unmark operations with optional callbacks.

Targettracker

Tracks a single target entity and manages tracking duration, pausing, and automatic invalidation.

Ticoonbrain

AI brain that controls a leader-following quest-related mob (Ticoon) during tracking sequences, coordinating wander, follow, and quest completion behaviors.

Worldoverseer

Tracks player activity, equipment usage, crafting, and session metrics for analytics reporting in multiplayer games.