Carnivaldecor Lamp
A reusable decorative light fixture that can be activated via manual interaction or token insertion, emitting light and playing animations while supporting save/load, hammering, and trading.
A reusable decorative light fixture that can be activated via manual interaction or token insertion, emitting light and playing animations while supporting save/load, hammering, and trading.
Implements the catcoon creature, a tameable animal that interacts with players through trading, retching gifts, and combat with flocking behavior.
This prefab defines the Hermit Crab (Pearl) NPC with friendship progression, trading mechanics, island decoration complaints, reward distribution, fishing activities, seasonal behaviors, and tea shop interactions.
Manages spontaneous and event-triggered loot spewing from a monkey island portal, including trading logic, looting behavior, and event sequencing.
Manages the Monkey Queen entity, a boss NPC in Monkey Island that interacts with players and monkeys via trading, state transitions (sleep/wake), and scripted events.
Acts as a tradeable socketed moon rock that transforms into a specific colored Moon Eye when a matching gem is traded to it.
Manages acceptance and processing of offerings for moon-based trading interactions, typically used by entities like Moon Moths or Moon Altars.
A consumable meat item that can be stacked, burned, and traded for gold, belonging to the "horrible" food category.
Defines two distinct NPC trader prefabs (Merm Trader 1 and 2) for the Quagmire biome with shared behavior and inventory mappings.
Manages the Redbird Trading Post minigame interface, including tile matching logic, scoring, timer progression, and server reporting.
Controls the state machine behavior for the Wandering Trader, managing movement, trading, revelation, concealment, and teleportation states.
Manages the interaction logic for a telebase socket that accepts a purple gem, transitioning between trading and picking states with associated visual and audio feedback.
Manages the Trade Inn UI screen where players select items to trade for rewards using a claw-machine minigame interface.
Generates prefabs for all trinket items in DST, configuring their physics, tags, components, and game mechanics (e.g., trading, bait, slingshot ammo, ocean fishing).
Manages the interactive shrine structure for the Yotb mod, handling offering placement, trading, burning state, and dynamic prize changes during contests.
A seasonal event structure that spawns cooperative bunnymen, accepts offerings of carrots to unlock crafting options, and triggers special gameplay during the YOTR event.