Gym
Manages training interactions with a trainee entity, including training timer management, perishability checks, music state transitions, and phase-based rest behavior.
Manages training interactions with a trainee entity, including training timer management, perishability checks, music state transitions, and phase-based rest behavior.
Manages carrat training sessions, item handling, and structural state changes for rat gyms in the Year of the Carrat event.
Controls state transitions and animations for the rat gym entity in Don't Starve Together, managing idle, training, resting, and burnout states.
A gym-scale structure that accepts carrat rats, displays their stats via animated rods, and manages their interaction during training.