Amorphous
Manages shape-shifting behavior for an entity by switching between predefined forms based on inventory contents.
Manages shape-shifting behavior for an entity by switching between predefined forms based on inventory contents.
Manages whether an entity can be transformed by bath bombs, tracking its bath-bombable state and providing a callback hook for bath-bomb activation.
Manages the dormant state and self-decay mechanics for Bernie the Beard, including fuel consumption, reanimation logic, and equippable behavior.
Provides mutation functionality for entities under the influence of the Halloween Moon, allowing them to transform into a different prefab or be processed via a custom override function.
Manages the Chester hutch entity, a companion that transforms between forms based on inventory batteries and provides light, damage reflection, and sanity effects.
Stores and restores non-default scale values for an entity's transform during save/load operations.
Manages the uniform scaling of an entity's visual representation by applying a scale factor to its transform.
Tracks consumption of monster meat and forces transformation to were-form when the internal counter reaches a threshold.
Manages the small form of Woby, including hunger-based transformation to wobybig, skill-based alignment and rack features, and foraging delegation from the player.
A pet-like creature introduced in the "Turn of Tides" update that serves as a temporary combat companion and transforms into dragon fruit upon death or interference.