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10 docs tagged with "transform"

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Amorphous

Manages shape-shifting behavior for an entity by switching between predefined forms based on inventory contents.

Bathbombable

Manages whether an entity can be transformed by bath bombs, tracking its bath-bombable state and providing a callback hook for bath-bomb activation.

Bernie Inactive

Manages the dormant state and self-decay mechanics for Bernie the Beard, including fuel consumption, reanimation logic, and equippable behavior.

Halloweenmoonmutable

Provides mutation functionality for entities under the influence of the Halloween Moon, allowing them to transform into a different prefab or be processed via a custom override function.

Hutch

Manages the Chester hutch entity, a companion that transforms between forms based on inventory batteries and provides light, damage reflection, and sanity effects.

Savedscale

Stores and restores non-default scale values for an entity's transform during save/load operations.

Scaler

Manages the uniform scaling of an entity's visual representation by applying a scale factor to its transform.

Wereeater

Tracks consumption of monster meat and forces transformation to were-form when the internal counter reaches a threshold.

Wobysmall

Manages the small form of Woby, including hunger-based transformation to wobybig, skill-based alignment and rack features, and foraging delegation from the player.

Wormwood Fruitdragon

A pet-like creature introduced in the "Turn of Tides" update that serves as a temporary combat companion and transforms into dragon fruit upon death or interference.