Atrium Statue
A boss-related interactive statue that dynamically changes appearance based on nightmare phase and drops Thulecite materials when destroyed.
A boss-related interactive statue that dynamically changes appearance based on nightmare phase and drops Thulecite materials when destroyed.
A grounded bull kelp prefab that transforms into a wet kelp plant and a bullkelp root upon pickup, preserving moisture state.
A transformable chest entity that hides as a loot chest and attacks players upon opening, functioning as both a container and a hostile monster.
Triggers a trap when a specific chest is opened, transforming nearby pigs into werepigs and setting them to attack the triggering player.
Manages the transformation, behavior, and state transitions of the Chester chest monster, including morphing between normal, snow, and shadow variants.
Manages the state and behavior of the Chester Eyebone item, including morphing, respawning Chester, and synchronizing with its master.
Manages the application and removal of Monkey Curse effects on an entity.
Consumes a Halloween potion item to mutate a target entity via the HalloweenMoonMutable component.
Acts as a dormant, thorny flower that transforms into a hedgehound upon activation, rewarding the activator with petals and dealing thorn damage if not protected.
A corpse that automatically revives into a mutated hound after a delay unless extinguished or ignited.
Manages deceptive inventory items that transform into hostile entities when players interact with them in specific ways.
Lucy is a sentient axe prefab that handles speech, equipping/unequipping, container storage, and transformation behaviors in the game.
Defines the merm prefab factory system including common functions, guard variants, shadow merms, lunar merms, and their respective initialization logic with combat, follower, trader, and transformation behaviors.
Manages Wolfgang's physical transformation system based on his current mightiness level, dynamically adjusting stats, animations, sounds, and gameplay modifiers.
Manages the behavior, state, and lifecycle of the monkey entity, including transformations between normal and nightmare states based on world conditions and external triggers.
Manages periodic spawning of moonbeasts (moonhounds and moonpigs) near the Moon Base entity and handles petrification of nearby ghouls when active.
A world-anchored structure that reflects the current moon phase visually and functionally, enabling gestalt transformation under specific moon conditions.
Manages the behavior, state transitions, and interactions of pig-based characters (normal pig, pig guard, and moonpig), including loyalty mechanics, combat, transformation, and trading.
Manages the transformation and reversion logic for Lucy, a possessed axe that links to a woodcutter player and reverts to a standard axe under specific conditions.
Manages the lifecycle, transformations, loot, and interactions of rabbit entities, including seasonal morphing and nightmare-state conversion into beardlings.
Manages the lifecycle, interaction, and transformation of sapling entities, including growth, harvesting, transplanting, and optional moon-phase conversion for seasonal variants.
Manages the animated behavior and transformation sequence of a poisoned canary in DST, including idle loops, hit reactions, explosion, and recovery into a normal canary.
Manages the complete state machine for hound-type entities, handling movement, combat, eating, howl-based spawning, transformations (clay/statue), and special states (frozen, electrocuted, moonbase mining).
Manages the state machine for Merm characters, including idle behaviors, transformations, combat, and special animations for lunar or shadow variants.
Manages the state graph for the Warg entity, handling movement, combat (including flamethrower and stagger states), transformation into/instantly from statues, sleep, freeze, electrocute, and lunar rift mutation transitions.
Manages the state machine for the Werepig character, handling animations, movement, combat, and transformation between pig and werepig forms.
State graph controlling Woby (small form) behavior, including movement, transformations, interactions like picking up items, storing in containers, and various emotes.
Stategraph for the Worm character that manages its transformation between a dormant underground mound and an active above-ground worm state, handling movement, combat, eating, luring, and state transitions.
Handles the conversion of one spider type into another, typically used when a spider consumes a mutator item.
Manages switching an entity between two prefabs based on events or world state, preserving component and prefab data across transformations.
Manages werebeast transformation logic, including moon phase triggers, manual transformation, and automatic reversion timers.
Manages the behavior, transformation, mounting, and skill-based mechanics of Woby, the large companion pet in DST.
Defines the Woodie player character prefab with complete wereform transformation system (beaver, moose, goose), including action pickers, vision effects, drain rate calculations, combat mechanics, skin mode handling, skill integration, and lifecycle callbacks for save/load operations.
Manages the lifecycle, behavior, and visual state of the Carrat pet summoned by Wormwood during lunar alignment, including its transformation into a carrot upon timer expiry or interaction with an owner.