Atrium Statue
A boss-related interactive statue that dynamically changes appearance based on nightmare phase and drops Thulecite materials when destroyed.
A boss-related interactive statue that dynamically changes appearance based on nightmare phase and drops Thulecite materials when destroyed.
A grounded bull kelp prefab that transforms into a wet kelp plant and a bullkelp root upon pickup, preserving moisture state.
A transformable chest entity that hides as a loot chest and attacks players upon opening, functioning as both a container and a hostile monster.
Triggers a trap when a specific chest is opened, transforming nearby pigs into werepigs and setting them to attack the triggering player.
Manages the transformation, behavior, and state transitions of the Chester chest monster, including morphing between normal, snow, and shadow variants.
Manages the state and behavior of the Chester Eyebone item, including morphing, respawning Chester, and synchronizing with its master.
Manages the application and removal of Monkey Curse effects on an entity.
Consumes a Halloween potion item to mutate a target entity via the HalloweenMoonMutable component.
Acts as a dormant, thorny flower that transforms into a hedgehound upon activation, rewarding the activator with petals and dealing thorn damage if not protected.
A corpse that automatically revives into a mutated hound after a delay unless extinguished or ignited.
Manages the transformation of an item mimic from an inert object into a hostile entity upon player interaction or time-based triggers.
Lucy is a sentient axe prefab that handles speech, equipping/unequipping, container storage, and transformation behaviors in the game.
Manages core gameplay behaviors for Merm characters, including combat AI, loyalty mechanics, transformation states (shadow/lunar), and royal upgrades.
Manages Wolfgang's physical transformation system based on his current mightiness level, dynamically adjusting stats, animations, sounds, and gameplay modifiers.
Manages the behavior, state, and lifecycle of the monkey entity, including transformations between normal and nightmare states based on world conditions and external triggers.
Manages periodic spawning of moonbeasts (moonhounds and moonpigs) near the Moon Base entity and handles petrification of nearby ghouls when active.
A world-anchored structure that reflects the current moon phase visually and functionally, enabling gestalt transformation under specific moon conditions.
Manages the behavior, state transitions, and interactions of pig-based characters (normal pig, pig guard, and moonpig), including loyalty mechanics, combat, transformation, and trading.
Manages the transformation and reversion logic for Lucy, a possessed axe that links to a woodcutter player and reverts to a standard axe under specific conditions.
Manages the lifecycle, transformations, loot, and interactions of rabbit entities, including seasonal morphing and nightmare-state conversion into beardlings.
Manages the lifecycle, interaction, and transformation of sapling entities, including growth, harvesting, transplanting, and optional moon-phase conversion for seasonal variants.
Manages the animated behavior and transformation sequence of a poisoned canary in DST, including idle loops, hit reactions, explosion, and recovery into a normal canary.
Manages the complete state machine for hound-type entities, handling movement, combat, eating, howl-based spawning, transformations (clay/statue), and special states (frozen, electrocuted, moonbase mining).
Manages the state machine for Merm characters, including idle behaviors, transformations, combat, and special animations for lunar or shadow variants.
Manages the state graph for the Warg entity, handling movement, combat (including flamethrower and stagger states), transformation into/instantly from statues, sleep, freeze, electrocute, and lunar rift mutation transitions.
Manages the state machine for the Werepig character, handling animations, movement, combat, and transformation between pig and werepig forms.
State graph controlling Woby (small form) behavior, including movement, transformations, interactions like picking up items, storing in containers, and various emotes.
Stategraph for the Worm character that manages its transformation between a dormant underground mound and an active above-ground worm state, handling movement, combat, eating, luring, and state transitions.
Defines the skill tree structure and activation logic for the Woodie character in Don't Starve Together, including transformations, allegiance paths, and associated gameplay bonuses.
Handles the conversion of one spider type into another, typically used when a spider consumes a mutator item.
Manages switching an entity between two prefabs based on events or world state, preserving component and prefab data across transformations.
Manages werebeast transformation logic, including moon phase triggers, manual transformation, and automatic reversion timers.
Manages the behavior, transformation, mounting, and skill-based mechanics of Woby, the large companion pet in DST.
Manages Woodie's transformation between human and three were-forms (beaver, moose, goose) and their associated gameplay mechanics.
Manages the lifecycle, behavior, and visual state of the Carrat pet summoned by Wormwood during lunar alignment, including its transformation into a carrot upon timer expiry or interaction with an owner.