Bait
Manages bait behavior for traps, handling attachment to and detachment from trap entities via lifecycle events.
Manages bait behavior for traps, handling attachment to and detachment from trap entities via lifecycle events.
Triggers an explosion effect when a valid nearby entity enters its detection radius, commonly used for traps.
Manages trap logic including setting, baiting, springing, harvesting, and loot generation for traps in the game.
Defines a static world map layout for a trap event that spawns a firestaff and multiple fire hounds.
A static map layout defining spawn positions for an ice staff and multiple ice hounds in Don't Starve Together.
Defines a Tiled map layout for the sleeping spider ambush trap, containing spawn positions for the spider and decorative world objects.