Update
Manages the global game update loop, including wall time, simulation time, static ticks, and long updates for non-player entities.
Manages the global game update loop, including wall time, simulation time, static ticks, and long updates for non-player entities.
Manages multiple per-frame, long-interval, wall-logic, and post-update callbacks for an entity.
Manages rope line extension and retraction for anchor-based mechanics, updating depth-based state and triggering callbacks during operation.