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3 docs tagged with "update"

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Update

Manages the global game update loop, including wall time, simulation time, static ticks, and long updates for non-player entities.

Updatelooper

Manages multiple per-frame, long-interval, wall-logic, and post-update callbacks for an entity.

Winch

Manages rope line extension and retraction for anchor-based mechanics, updating depth-based state and triggering callbacks during operation.