Chestupgrade Stacksize
A consumable item prefab that upgrades a chest's item stack size limit when applied.
A consumable item prefab that upgrades a chest's item stack size limit when applied.
Manages the lifecycle, fueling, burning, and upgrade progression of the Cotl Tabernacle campfire entity across three tiers.
A deployable storage chest that can be upgraded to provide infinite stack size and special loot behavior upon destruction or upgrade.
Manages the lifecycle, haunting mechanics, and ghost spawning behavior of a grave in the world, including seasonal flower decoration and upgrade stages.
A structure component that charges upon lightning strikes and discharges at the end of each day, providing visual and functional upgrade support for masts.
Provides utilities to upgrade savefile data structures across game versions, including world generation presets, shard index metadata, and worldgen overrides.
A breakable underwater rock entity that yields rocks when mined, serves as a collision obstacle for boats, and can be upgraded to spawn water plants; supports powder monkey tinting based on proximity to the Monkey Queen.
Manages a secondary UI display panel for player upgrades and inventory, aligned for split-screen multiplayer use.
Implements a modular chest prefab factory with variant-specific behavior for treasure storage, looting, upgrading, and special interactions.
Manages the activation state and lifecycle callbacks for a modular upgrade attached to an entity.
Manages upgrade modules and electric charge levels for WX-78 character entities.
A anchored marine structure that functions as a mineable resource and upgradeable water obstacle, dropping rocks when harvested or upgraded.
A consumable inventory item that removes upgrade modules from WX78 components.