Chestupgrade Stacksize
A consumable item prefab that upgrades a chest's item stack size limit when applied.
A consumable item prefab that upgrades a chest's item stack size limit when applied.
Manages the lifecycle, fueling, burning, and upgrade progression of the Cotl Tabernacle campfire entity across three tiers.
A deployable storage chest that can be upgraded to provide infinite stack size and special loot behavior upon destruction or upgrade.
Manages the lifecycle, haunting mechanics, and ghost spawning behavior of a grave in the world, including seasonal flower decoration and upgrade stages.
A structure component that charges upon lightning strikes and discharges at the end of each day, providing visual and functional upgrade support for masts.
Provides utilities to upgrade savefile data structures across game versions, including world generation presets, shard index metadata, and worldgen overrides.
A breakable underwater rock entity that yields rocks when mined, serves as a collision obstacle for boats, and can be upgraded to spawn water plants; supports powder monkey tinting based on proximity to the Monkey Queen.
Implements a modular chest prefab factory with variant-specific behavior for treasure storage, looting, upgrading, and special interactions.
Manages upgrade module slot configuration and activation state for entities with modular upgrade systems.
Manages upgrade module slots and charge levels for WX-78 robot entities.
Marks entities that allow upgrade modules to be removed via specific actions.
A anchored marine structure that functions as a mineable resource and upgradeable water obstacle, dropping rocks when harvested or upgraded.
Defines the WX-78 player character prefab using MakePlayerCharacter wrapper, including charge regeneration, moisture tracking, upgrade module management, lightning strike handling, death consequences, and initialization functions.
Prefab for the WX-78 Module Remover item, allowing removal of installed system modules.
Prefab factory file that generates WX-78 upgrade module entities with inventory, finite uses, and upgrademodule components for each module definition.