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15 docs tagged with "upgrade"

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Cotl Tabernacle

Manages the lifecycle, fueling, burning, and upgrade progression of the Cotl Tabernacle campfire entity across three tiers.

Dragonfly Chest

A deployable storage chest that can be upgraded to provide infinite stack size and special loot behavior upon destruction or upgrade.

Gravestone

Manages the lifecycle, haunting mechanics, and ghost spawning behavior of a grave in the world, including seasonal flower decoration and upgrade stages.

Mastupgrade Lightningrod

A structure component that charges upon lightning strikes and discharges at the end of each day, providing visual and functional upgrade support for masts.

Savefileupgrades

Provides utilities to upgrade savefile data structures across game versions, including world generation presets, shard index metadata, and worldgen overrides.

Seastack

A breakable underwater rock entity that yields rocks when mined, serves as a collision obstacle for boats, and can be upgraded to spawn water plants; supports powder monkey tinting based on proximity to the Monkey Queen.

Treasurechest

Implements a modular chest prefab factory with variant-specific behavior for treasure storage, looting, upgrading, and special interactions.

Upgrademodule

Manages upgrade module slot configuration and activation state for entities with modular upgrade systems.

Upgrademoduleowner

Manages upgrade module slots and charge levels for WX-78 robot entities.

Waterplant Rock

A anchored marine structure that functions as a mineable resource and upgradeable water obstacle, dropping rocks when harvested or upgraded.

Wx78

Defines the WX-78 player character prefab using MakePlayerCharacter wrapper, including charge regeneration, moisture tracking, upgrade module management, lightning strike handling, death consequences, and initialization functions.

Wx78 Moduleremover

Prefab for the WX-78 Module Remover item, allowing removal of installed system modules.

Wx78 Modules

Prefab factory file that generates WX-78 upgrade module entities with inventory, finite uses, and upgrademodule components for each module definition.