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13 docs tagged with "upgrade"

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Cotl Tabernacle

Manages the lifecycle, fueling, burning, and upgrade progression of the Cotl Tabernacle campfire entity across three tiers.

Dragonfly Chest

A deployable storage chest that can be upgraded to provide infinite stack size and special loot behavior upon destruction or upgrade.

Gravestone

Manages the lifecycle, haunting mechanics, and ghost spawning behavior of a grave in the world, including seasonal flower decoration and upgrade stages.

Mastupgrade Lightningrod

A structure component that charges upon lightning strikes and discharges at the end of each day, providing visual and functional upgrade support for masts.

Savefileupgrades

Provides utilities to upgrade savefile data structures across game versions, including world generation presets, shard index metadata, and worldgen overrides.

Seastack

A breakable underwater rock entity that yields rocks when mined, serves as a collision obstacle for boats, and can be upgraded to spawn water plants; supports powder monkey tinting based on proximity to the Monkey Queen.

Secondarystatusdisplays

Manages a secondary UI display panel for player upgrades and inventory, aligned for split-screen multiplayer use.

Treasurechest

Implements a modular chest prefab factory with variant-specific behavior for treasure storage, looting, upgrading, and special interactions.

Upgrademodule

Manages the activation state and lifecycle callbacks for a modular upgrade attached to an entity.

UpgradeModuleOwner

Manages upgrade modules and electric charge levels for WX-78 character entities.

Waterplant Rock

A anchored marine structure that functions as a mineable resource and upgradeable water obstacle, dropping rocks when harvested or upgraded.

Wx78 Moduleremover

A consumable inventory item that removes upgrade modules from WX78 components.