Constants
This module defines extensive global constant tables for game controls, tiles, events, crafting, UI, and classifications, while providing utility functions to query active event states and platform specifics.
This module defines extensive global constant tables for game controls, tiles, events, crafting, UI, and classifications, while providing utility functions to query active event states and platform specifics.
Manages named numeric counters with support for increment/decrement, per-counter save filtering, and save/load persistence.
This module defines a comprehensive suite of debug console commands for spawning entities, manipulating world states, testing game mechanics, configuring components, managing events, and exporting entity data for testing purposes in Don't Starve Together.
This module defines a comprehensive set of debug key bindings, console command wrappers, and development utilities for manipulating world state, player attributes, entity components, and simulation parameters in the Don't Starve Together simulation, including mouse actions and farming nutrient controls.
Provides utility functions to compute bounding boxes and minimum bounding radii for collections of nodes and polygon points.
Utilities for calculating valid wander points around a given location, primarily used for giant AI movement logic.
Provides utility functions for ocean-related game logic, including tile querying, wave spawning, creature flight state management, entity sinking, and shore point detection.
Controls how perish and temperature decay rates are multiplied for an entity's items or contents.