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9 docs tagged with "validation"

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Archive Orchestrina Main

Manages the state, validation, and completion logic for the Archive Orchestrina puzzle, coordinating lockboxes and resonator sockets.

Closeinspector

Adds a tag to an entity and provides hooks for custom inspect target and inspect point validation logic, typically used to restrict or customize inspector interactions.

Containers

This module defines widget configurations, validation logic, and item test functions for various inventory containers including backpacks, chests, cookers, and furnaces while handling construction site interactions and button action callbacks via UI callbacks.

Networkclientrpc

This component defines comprehensive RPC handler tables for server, client, and shard contexts, including input validation helpers, queue processing logic, and utilities for managing mod-specific RPC registration and transmission states.

Pocketwatch Dismantler

Validates and executes the dismantling of pocket watch–related items into component parts when used by a Clockmaker.

Skilltree Defs

Provides the data structure and validation logic for character-specific skill trees, including connection rules, locks, and helper utilities for modders.

Skilltreedata

Manages persistent skill selection and experience data for player characters, including encoding/decoding, validation, and synchronization.

Upgrader

Determines whether a given entity can be upgraded based on type and user permissions.

Yotb Sewing

Provides recipe selection and validation logic for a sewing-based crafting system using costume sets.