Archive Orchestrina Main
Manages the state, validation, and completion logic for the Archive Orchestrina puzzle, coordinating lockboxes and resonator sockets.
Manages the state, validation, and completion logic for the Archive Orchestrina puzzle, coordinating lockboxes and resonator sockets.
Adds a tag to an entity and provides hooks for custom inspect target and inspect point validation logic, typically used to restrict or customize inspector interactions.
Manages persistent skill selection and experience data for player characters, including encoding/decoding, validation, and synchronization.
Determines whether a given entity can be upgraded based on type and user permissions.
Provides recipe selection and validation logic for a sewing-based crafting system using costume sets.