Vault Floor Helper
Tracks the active position and state of a vault arena floor region, enabling point-in-room checks for client-side collision and rendering.
Tracks the active position and state of a vault arena floor region, enabling point-in-room checks for client-side collision and rendering.
Defines the static layout data for the Vault Lobby map room, including tile configuration and object placements.
Registers and manages server-side-only entity markers for vault world generation and navigation logic.
Represents an interactive ancient rune stone used for lore display in the Vault biome.
A decorative interactive switch component used in vault-related structures, supporting both standalone and base-mounted configurations with associated sound and animation logic.
Stores and manages teleport destination data (marker name, room ID, direction) for vault-related entities in the game.
Defines the static map layout for the Vault structure, including background tiles and object markers for key locations.
Triggers a one-time vault event when the entity remains stationary inside a vault area for 3.5 seconds without entering another vault.
Defines room generation logic for vault areas, including terrain terraforming and layout spawning.
Manages the layout, state, and teleportation logic for the Vault dungeon, including room connections, marker registration, player tracking, and randomization.