Boat Cannon
Manages the behavior and state of a mounted cannon used on boats, including aiming, loading, firing, and interaction with operators and reticules.
Manages the behavior and state of a mounted cannon used on boats, including aiming, loading, firing, and interaction with operators and reticules.
Prefab that represents a leak on boats, plugging when entities block it and launching items when plugged long enough.
Manages loading, aiming, and firing operations for a boat-mounted cannon, including ammo state tracking and projectile launch with recoil physics.
Manages boat movement, physics, steering, sail/magnet forces, drag, and collision response for watercraft entities.
Controls configuration values that modify boat sailing physics and anchor behavior for a boat entity.
Spawnable ocean teleportation structure that detects boats within range and teleports them to a paired exit portal, applying wake effects and watery protection.
Manages the logic and state for a steering wheel entity that allows sailors to control boat movement.