Charlieresidue
A classified client-side visual effect entity that tracks a target and renders Charlie's residue, decaying when activated or vision conditions change.
A classified client-side visual effect entity that tracks a target and renders Charlie's residue, decaying when activated or vision conditions change.
Spawns temporary, light-sensitive visual FX entities that appear in darkness and disappear when a player comes near or lights up.
Applies a networked night vision effect to players by manipulating lighting and colour correction, while managing buff lifetime and persistence.
Manages the visual rendering of goggle overlays when the player enters or exits goggle vision mode.
Manages the Winona Inspectacles overlay UI, including idle animation, activation/deactivation transitions, and directional pinger tracking.
Displays a visual overlay on screen when the player has nutrient vision active.
Manages visual effects and colour cube overrides for player vision modes including ghost, nightmare, night vision, and various equipment-based vision types.
Renders an overlay animation when the player has Scrap Monocle vision active.
A global utility module providing helper functions for entity searching, vision checks, spawning logic, and asset atlas management.