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4 docs tagged with "visuals"

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Armor Wood

Provides wooden armor with damage absorption, fuel properties, and visual skin-swapping logic for equipping.

Drawable

Manages the visual appearance of an entity by storing and synchronizing image, atlas, and background assets for rendering in the UI or world.

Inkover

Manages visual ink splatter effects on a player character when they become inked.

Prefabskin

Defines initialization and cleanup functions for applying and removing skins on various prefabs including tools, structures, wearables, furniture, boats, walls, and decorative items, handling animation state changes, symbol swaps, visual effects, and sound effects.