Armor Wood
Provides wooden armor with damage absorption, fuel properties, and visual skin-swapping logic for equipping.
Provides wooden armor with damage absorption, fuel properties, and visual skin-swapping logic for equipping.
Manages the visual appearance of an entity by storing and synchronizing image, atlas, and background assets for rendering in the UI or world.
Manages visual ink splatter effects on a player character when they become inked.
Defines initialization and cleanup functions for applying and removing skins on various prefabs including tools, structures, wearables, furniture, boats, walls, and decorative items, handling animation state changes, symbol swaps, visual effects, and sound effects.