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5 docs tagged with "visuals"

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Armor Wood

Provides wooden armor with damage absorption, fuel properties, and visual skin-swapping logic for equipping.

Drawable

Manages the visual appearance of an entity by storing and synchronizing image, atlas, and background assets for rendering in the UI or world.

Inkover

Manages visual ink splatter effects on a player character when they become inked.

Postprocesseffects

Manages visual post-processing shader effects such as bloom, distortion, lunacy, and moon pulse, configuring and enabling them via the engine's post-processing pipeline.

Prefabskin

This component defines initialization and cleanup functions for applying and removing skins on various prefabs including structures, items, weapons, armor, hats, and pets, managing animation overrides, visual effects, sound effects, component states, and event listeners, with a factory function to register skin prefabs.