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4 docs tagged with "wall"

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Attackwall

An AI behavior node that rotates the entity toward nearby walls within a narrow angular cone and attempts to attack the nearest valid target.

Brokenwalls

Generates prefabs for broken walls of various materials (stone, wood, hay, moonrock, etc.) with workable states, loot drops, and visualfx.

Fence

Provides base prefab construction logic for walls, fences, and gates, including alignment, rotation, locking, and component setup.

Fence Electric

Provides electrically conductive wall functionality with connection handling, damage mitigation, and deployment logic for fence structures.