Attackwall
An AI behavior node that rotates the entity toward nearby walls within a narrow angular cone and attempts to attack the nearest valid target.
An AI behavior node that rotates the entity toward nearby walls within a narrow angular cone and attempts to attack the nearest valid target.
Generates prefabs for broken walls of various materials (stone, wood, hay, moonrock, etc.) with workable states, loot drops, and visualfx.
Provides base prefab construction logic for walls, fences, and gates, including alignment, rotation, locking, and component setup.
Provides electrically conductive wall functionality with connection handling, damage mitigation, and deployment logic for fence structures.