Aoeweapon Base
Provides area-of-effect weapon functionality with configurable targeting, damage, and interaction callbacks.
Provides area-of-effect weapon functionality with configurable targeting, damage, and interaction callbacks.
Extends AOEWeapon_Base to provide leap attack functionality with area-of-effect damage and target tossing.
Extends the base AOE weapon component to enable lunge attacks that hit multiple targets along a trajectory path.
A multitool item that functions as both an axe and a pickaxe, with limited durability and weapon capabilities.
A consumable weapon item that deals damage on attack and drains health/sanity from valid targets on critical hits.
A specialized blowdart item that launches explosive lava projectiles, using AOE targeting with custom reticule behavior and visual trails.
A lava arena-specific blowdart weapon prefab that uses reticule-based targeting and spawns distinct projectile types with visual tail effects.
A reusable ranged weapon that returns to the thrower after hitting a target or missing, with finite durability and equippable state.
A reusable tool-and-weapon item that captures insects and degrades after a fixed number of uses.
Creates a visual effect particle system used for the cane sharp weapon's glowing trail.
A wearable weapon that deals damage and steals items from targets on attack.
Spawns and manages flame-effect entities for the flamethrower weapon's area-of-effect damage in Warg's mutated attack.
A consumable weapon prefab that deals damage with finite uses, deals bonus damage against shadow enemies, and provides visual feedback via equipped animations.
A perishable melee weapon whose damage decreases as it spoils over time.
Defines the Hammer Mjolnir weapon prefab and associated FX prefabs for the Lava Arena event, including reticule targeting and area-of-effect capabilities.
A ranged weapon that fires houndstooth darts; manages ammo loading/unloading, equipping animations, and projectile behavior including visual tail effects and impact spawning.
Provides a throwable weapon for the Lava Arena event that projects an AOE targeting reticule and fires projectiles on use.
A weapon prefab that implements area-of-effect targeting with an arc-shaped reticule for precision targeting in lava arena combat.
Provides the weapon entity for Lucy's spinning axe attack in the Lava Arena, handling reticule targeting and visual feedback.
A throwable weapon that explodes on impact to spawn temporary mosquito followers and deal area damage to enemies.
A renewable light source weapon that ignites on equip and deactivates when unequipped or pocketed; supports battery and moonspark charging.
A consumable weapon that deals shadow damage and loses one use each time it is swung.
Creates and manages particle effects for the Nightsword Lightsbane weapon attack animation on the client.
Spawns particle effects synchronized with weapon attack animations for the Nightsword, emitting smoke, sparks, and embers during combat.
Provides parry detection logic and event hooks for combat weapons, validating whether an attack can be successfully parried based on angular alignment and stimuli type.
A tool-and-weapon prefab providing mining and combat functionality with finite durability, equipped with visual, inventory, and network support.
A specialized mining tool that gains increased damage when equipped alongside the Lunar Plant Hat, with separate states for intact and broken conditions.
Spawns a particle effect for the pocketwatch weapon’s attack animation, emitting rotating sparkles with animated UVs and dynamic emission rates based on the owner’s state and movement.
A leveled, sentient weapon that evolves through epic creature kills, providing life steal, planar damage, and dynamic chat behavior while requiring hunger management and durability tracking.
Provides classified talk logic for the Shadow Battleaxe weapon, managing string playback and sound synchronization when the weapon is held by the player.
Implements the shovel and golden shovel prefabs with dig capability, limited durability, weapon damage, and equip/unequip animation handling.
A lunar plant–themed shovel that grants bonus damage and planar damage when equipped alongside a Lunar Plant Hat, with dynamic behavior based on breakage state.
Manages the core functionality, visual layers, equipment, and projectile launching behavior for the slingshot weapon and its variants in DST.
A specialized ranged weapon prefabs with reticule-based targeting, designed for the Lava Arena event, featuring lunge-based attacks and visual effects integration.
A combat weapon prefab that enables area-of-effect leap attacks with reticule-guided targeting and recharge functionality.
A consumable weapon item that deals damage and degrades after a fixed number of uses.
A magical trident that enables远程 wave-spawned explosions on water and interacts with fish, plants, and structures in the ocean.
Represents a throwable bomb item that explodes on impact, damaging nearby targets and damaging boats if no combat target is hit.
A ranged combat item that attacks targets with a whip, triggering knockback effects and optional supersnap mechanics against enemies with active combat targets.
A consumable ranged weapon component that provides melee combat functionality with lance-specific jousting mechanics.