Chest Winter
Defines the behavior and loot distribution for a winter-themed chest that triggers seasonal changes when opened.
Defines the behavior and loot distribution for a winter-themed chest that triggers seasonal changes when opened.
A interactible container prefab that triggers Klaus's summoning when unlocked with the correct key, and drops loot bundles upon opening.
Manages spawning and respawning of Klaus sacks in winter, tracking spawn counts and coordinating with world timers and spawner locations.
Manages penguin flock spawning, colony formation, and seasonal population control in winter.
Manages the Sharkboi arena lifecycle including creation, shrinking, boss spawning, and fishing interactions during ocean winter events.
Manages snowball spawn, despawn, and density distribution in the world during winter events.
A static layout file defining winter-oriented game elements for summer seasons in the caves layer.
Defines the static layout data for the winter season trap room in DST's world generation system using Tiled map format.
Manages the walrus camp structure that spawns walruses, little walruses, and icehounds during winter when occupied, and handles their regeneration timers.
A static map layout defining the initial player starting area in the Easy difficulty winter season.
Defines a pre-built winter starting map layout with static resources and spawnpoints for the Winter game scenario.
A Tiled map layout file defining the static terrain, objects, and spawn points for the winter_start_vhard level.
Manages the spawning of winter surprise trees during winter seasons, based on world state and player positioning rules.