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13 docs tagged with "winter"

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Chest Winter

Defines the behavior and loot distribution for a winter-themed chest that triggers seasonal changes when opened.

Klaus Sack

A interactible container prefab that triggers Klaus's summoning when unlocked with the correct key, and drops loot bundles upon opening.

Klaussackspawner

Manages spawning and respawning of Klaus sacks in winter, tracking spawn counts and coordinating with world timers and spawner locations.

Penguinspawner

Manages penguin flock spawning, colony formation, and seasonal population control in winter.

Sharkboimanager

Manages the Sharkboi arena lifecycle including creation, shrinking, boss spawning, and fishing interactions during ocean winter events.

Snowballmanager

Manages snowball spawn, despawn, and density distribution in the world during winter events.

Trap Summer

A static layout file defining winter-oriented game elements for summer seasons in the caves layer.

Trap Winter

Defines the static layout data for the winter season trap room in DST's world generation system using Tiled map format.

Walrus Camp

Manages the walrus camp structure that spawns walruses, little walruses, and icehounds during winter when occupied, and handles their regeneration timers.

Winter Start Easy

A static map layout defining the initial player starting area in the Easy difficulty winter season.

Winter Start Medium

Defines a pre-built winter starting map layout with static resources and spawnpoints for the Winter game scenario.

Winter Start Vhard

A Tiled map layout file defining the static terrain, objects, and spawn points for the winter_start_vhard level.

Wintersurprisespawner

Manages the spawning of winter surprise trees during winter seasons, based on world state and player positioning rules.