Aoeweapon Base
Provides area-of-effect weapon functionality with configurable targeting, damage, and interaction callbacks.
Provides area-of-effect weapon functionality with configurable targeting, damage, and interaction callbacks.
Provides the logic and interaction handling for the Boat Rotator structure in DST, including workability, burnability, and loot dropping on destruction.
Defines the prefabs for broken boat fragments, which are collectible, burnable, and workable objects that drop boards when hammered.
A planted living tree seed that grows over two stages into a harvestable sapling, which then transforms into a livingtree_halloween upon growth completion.
Acts as a buried container that holds loot (particularly blueprints), supports digging interaction, preserves items indefinitely, and manages loot distribution upon excavation.
A deployable structure that provides prototyping capabilities for the Seafaring content, with workable and burnable behavior.
A structure component that functions as a prototype device for crafting shadow-based recipes, supporting activation, work interactions via hammering, and loot dropping upon destruction.
A decorative potted succulent that can be hammered to collect loot and produces a small collapse FX effect.
Handles collision detection and interaction logic for entities that can tackle or trample other entities and work on workable targets.
A crafting station used to prototype Grotto-era technologies, supporting work, burning, and hauntable mechanics.