Abandonedboat
Defines the static layout and object placement for the Abandoned Boat map room, including tile data, object zones, and scenario-linked entities.
Defines the static layout and object placement for the Abandoned Boat map room, including tile data, object zones, and scenario-linked entities.
Defines a static map layout for the Abandoned Dwarf encounter in Don't Starve Together using Tiled map format data.
A static map layout defining the tile-based geometry and object placements for the Abandoned Dwarf 2 map room.
A static map layout definition used to position entities (e.g., adventure portals, flora, lighting) in the Adventure mode portal room.
This module initializes and adjusts entities for the Ancient Archive worldgen pass, specifically populating lockbox dispensers with predefined products in a cyclic order.
Static map layout file defining the layout and static entities for the Balatro arena stage in Don't Starve Together.
A utility module for computing force-directed layouts of node clusters using physics-based repulsion and attraction forces.
Defines reusable static layouts for world generation, supporting pre-defined shapes, static layouts from files, and dynamic prefab placement via area functions.
Provides layout definition, conversion, and placement utilities for world generation, supporting static and procedural positioning of prefabs in maps.
Defines collections of predefined map layouts used as Points of Interest (PoIs) for different world biomes and categories in DST.
Converts static Tiled map files into runtime layout data structures for level generation, including ground tile arrays and object placements with prefab resolution and property parsing.