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11 docs tagged with "layout"

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Abandonedboat

Defines the static layout and object placement for the Abandoned Boat map room, including tile data, object zones, and scenario-linked entities.

Abandonedwarf

Defines a static map layout for the Abandoned Dwarf encounter in Don't Starve Together using Tiled map format data.

Abandonedwarf2

A static map layout defining the tile-based geometry and object placements for the Abandoned Dwarf 2 map room.

Adventure Portal Layout

A static map layout definition used to position entities (e.g., adventure portals, flora, lighting) in the Adventure mode portal room.

Archive Worldgen

This module initializes and adjusts entities for the Ancient Archive worldgen pass, specifically populating lockbox dispensers with predefined products in a cyclic order.

Balatro

Static map layout file defining the layout and static entities for the Balatro arena stage in Don't Starve Together.

Layout

A utility module for computing force-directed layouts of node clusters using physics-based repulsion and attraction forces.

Layouts

Defines reusable static layouts for world generation, supporting pre-defined shapes, static layouts from files, and dynamic prefab placement via area functions.

Object Layout

Provides layout definition, conversion, and placement utilities for world generation, supporting static and procedural positioning of prefabs in maps.

Pointsofinterest

Defines collections of predefined map layouts used as Points of Interest (PoIs) for different world biomes and categories in DST.

Static Layout

Converts static Tiled map files into runtime layout data structures for level generation, including ground tile arrays and object placements with prefab resolution and property parsing.