Dlcrooms
Registers forest biome-specific room templates with unique entity distribution and static layouts for procedural world generation.
Registers forest biome-specific room templates with unique entity distribution and static layouts for procedural world generation.
Handles procedural generation of the Forest biome's terrain, topology, entities, roads, and seasonal/weather configuration for Don't Starve Together world generation.
Defines static cave room templates including impassable pit rooms and cave exit rooms with distributed flora and light assets.
Registers the MooseGooseBreedingGrounds room configuration for forest world generation, defining its visual style, tags, and biome content rules.
Generates dock systems and associated assets for monkey islands during world generation.
Manages world map graph structure including nodes, edges, and child subgraphs for procedural level generation and rendering in Don't Starve Together.
Provides layout definition, conversion, and placement utilities for world generation, supporting static and procedural positioning of prefabs in maps.
Defines forest biome room templates for pig settlements, including pig houses, shrines, and villages, with randomized contents and conditional decor based on special events.
Provides procedural positioning utilities for map nodes using various spatial distribution algorithms (random line, circular offset, circular edge) and two placement strategies (mode0, random).
Defines procedural cave room templates for the Ruins biome, including layouts and distribution rules for flora, structures, and spawners.
Defines three procedural room templates (SpiderCity, SpiderVillage, SpiderVillageSwamp) for generating spider-infested areas in the Forest, Rocky, and Marsh biomes.
Defines cave swamp map room templates with varying layouts, densities, and prefab distributions for procedural world generation.
Defines a room template named TallbirdNests used in the forest level to procedurally generate nest clusters containing tallbird nests, rocks, and other sparse environmental objects.
Represents a procedural map generation task with room placement rules, locking/Key requirements, and special room configurations.
Registers multiple forest-themed world room templates with specific tile values, spawn weights, and static layout counts for procedural map generation.
Defines several forest-themed terrain room templates for procedural world generation, specifying tile type, visual tint, spawn tags, and content distribution rules for flora and objects.
Registers marsh-themed room templates for procedural map generation with specific prefabs, distribution rules, and visual properties.
Adds a room template for procedural ground noise assets in forest and cave biomes, including flora, rocks, and spawn markers with weighted distribution rules.