Terrain Grass
This file registers five forest terrain room templates used by the world generation system to populate the Forest biome. Each room defines a grass tile type (WORLD_TILES.GRASS) with a specific RGBA colour tint and sets of tags that control where and how the room can be used (e.g., as an exit piece or for event spawners). The contents field dictates what prefabs are procedurally spawned inside the room, using either distributepercent + distributeprefabs or countprefabs mechanisms.
No Component class is defined in this file. Instead, the file is a declarative configuration used by AddRoom (a worldgen utility) to populate the WORLDMAP.rooms registry.
Usage example
This file is not used directly by modders in typical modding workflows. However, to replicate its functionality for a custom terrain room, you could do:
AddRoom("MyCustomGrassPatch", {
colour = {r = 0.4, g = 0.9, b = 0.4, a = 0.5},
value = WORLD_TILES.GRASS,
tags = {"ExitPiece", "CustomTag"},
contents = {
distributepercent = 0.15,
distributeprefabs = {
flower = 1.0,
grass = 0.5,
smallmammal = {weight = 0.02, prefabs = {"rabbithole"}},
}
}
})
Dependencies & tags
Components used: None — this file does not define or use any ECS components. Tags: The following tags are used across room definitions:
ExitPieceChester_EyeboneAstral_1Astral_2StagehandGardenStatueHarp_HedgeSpawnerCharlieStage_Spawner
These tags likely indicate compatibility or usage constraints with specific game systems (e.g., boss arenas, quest triggers, or procedural spawners).
Properties
No component or entity-level properties are defined in this file.
Main functions
This file does not define any Lua functions or methods. It solely invokes the AddRoom utility for each terrain template.
Events & listeners
No events or listeners are registered in this file.