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15 docs tagged with "terrain"

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Forest Map

Handles procedural generation of the Forest biome's terrain, topology, entities, roads, and seasonal/weather configuration for Don't Starve Together world generation.

Graphnode

Manages procedural generation logic for a Voronoi region in the world map, including entity placement, tile generation, and population using custom functions or Voronoi-based sampling.

Mud

Defines cave environment room templates containing mud terrain tiles and procedurally placed flora, wildlife, and structures.

Ocean Gen

Provides procedural generation functions for ocean tile placement, terrain smoothing, set piece placement, and entity population within ocean world regions.

Ocean Gen Config

Contains configuration parameters for procedural ocean tile generation, including depth thresholds, noise settings, and elevation mapping for ocean terrain blending.

Room Functions

Provides generator functions and helpers for procedural room and terrain placement in world generation.

Terrain

Defines global terrain spawn filtering rules that specify which items or structures can or cannot appear on specific tile types in the game world.

Terrain Dirt

Registers a room template named BGDirt with dirt tile type, specific tags, and probabilistic contents for rock prefabs.

Terrain Grass

Defines several forest-themed terrain room templates for procedural world generation, specifying tile type, visual tint, spawn tags, and content distribution rules for flora and objects.

Terrain Impassable

Defines impassable room templates for the forest world map, including visual and gameplay properties for untraversable terrain.

Terrain Marsh

Registers marsh-themed room templates for procedural map generation with specific prefabs, distribution rules, and visual properties.

Terrain Noise

Adds a room template for procedural ground noise assets in forest and cave biomes, including flora, rocks, and spawn markers with weighted distribution rules.

Terrain Rocky

Defines forest-level room templates with rocky terrain characteristics for procedural world generation.

Terrain Savanna

Registers Savanna-style terrain room templates for world generation in DST, defining biome-specific prefabs and placement probabilities for forest biomes.

Waterlog Worldgen

Generates waterlog terrain features and marker entities in ocean regions during world generation.