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14 docs tagged with "environment"

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Abandonedwarf

Defines a static map layout for the Abandoned Dwarf encounter in Don't Starve Together using Tiled map format data.

Abandonedwarf3

Defines a static map layout used in DST for placing environmental objects like bullkelp plants and miniflares within a cave environment.

Altar

Static map layout definition for the Altar environment in DST, containing tile data, object placements, and static structures.

Blockers

Registers forest biome-specific room templates that act as visual and gameplay blockers, containing fixed or randomly distributed prefabs to shape the world layout.

Blockersets

Defines named collections of entity prefabs used as environmental blockers across different biomes and difficulty tiers in map generation.

Bluemush

Defines cave-level blue mushroom biome room types and their content distributions for world generation.

Max Puzzle1

Static layout definition for a puzzle map area containing stone walls, wooden walls, and rocks arranged in a structured pattern.

Perdbrain

Controls AI behavior for the Perd character, handling movement, food consumption, berry picking, shrine seeking, and home returning.

Pigbrain

Controls the AI behavior tree for pigs, handling movement, combat, foraging, trading, minigame spectating, and response to threats or environment.

Rocky

Defines several cave room templates containing variable distributions of rocks, pillars, slurtle holes, bats, and other environmental props for world generation.

SlurtleSnailbrain

Implements AI behavior for the Slurtle Snail entity, including threat avoidance, food seeking, stealing, shield usage, and returning home when hungry.

Vents

Generates cave map content with vent-themed terrain, lootable rocks, and associated flora using procedural room definitions.

Waterplantbrain

Controls the decision-making logic for water plants, determining behavior states such as emergency pollen spraying, stage-specific combat, and cloud spraying based on internal state and environmental conditions.

Wormhole

Defines room templates for procedural world generation that represent wormhole entrance variations, each configured with specific tile types and biome content.