Wormhole
Based on game build 714014 | Last updated: 2026-02-27
Overview
This file defines six room templates (Wormhole_Swamp, Wormhole_Plains, Wormhole_Burnt, Wormhole, Sinkhole, and GrassySinkhole) used in the world generation system to represent wormhole entrances across different biomes. Each room specifies a visual color overlay, a base tile type (via WORLD_TILES), and a probabilistic layout of prefabs (vegetation, rocks, and a marker entity) to be placed during map generation. These rooms are primarily used by the worldgen system to intersperse wormhole-themed areas into forests and swamps.
Usage example
This file does not define a reusable component for direct instantiation by modders. Instead, it registers room templates for use by the world generation engine. Modders typically do not interact with this file directly; room definitions like these are loaded automatically as part of the map generation pipeline.
If creating a custom wormhole room, the standard pattern (not shown here, as the file itself is static) would be:
AddRoom("MyCustomWormhole", {
colour = {r=1, g=0, b=0, a=0.3},
value = WORLD_TILES.FOREST,
contents = {
countprefabs = {
wormhole_MARKER = 1,
},
distributepercent = 0.3,
distributeprefabs = {
grass = 1,
rocks = 2,
}
}
})
Dependencies & tags
Components used: None identified. This file operates at the room-registration level and does not access components directly.
Tags: None identified. This file does not add, remove, or check tags on entities.
Properties
This file does not define any component classes or properties. It only calls the global function AddRoom multiple times with room configuration tables.
Main functions
The following global functions are used in this file, but are defined externally (in the core worldgen system). This file consumes them, but does not define them:
AddRoom(roomname, roomdata)
- Description: Registers a room template with the world generation system. This enables the room to be selected and placed procedurally during map generation based on room distribution rules.
- Parameters:
roomname(string): Unique identifier for the room (e.g.,"Wormhole_Swamp").roomdata(table): Configuration table specifying:colour({r,g,b,a}): RGBA overlay color applied when rendering the room in debug/editor views.value(WORLD_TILES.*): Base tile type to assign to the room’s footprint.contents: Nested table with:countprefabs: Prefabs guaranteed to be placed (e.g.,{wormhole_MARKER = 1}).distributepercent: Probability (0.0–1.0) that this room will be used during generation.distributeprefabs: Map of prefabs to weights used for randomized placement.prefabdata: Optional map specifying per-prefab custom data (e.g.,{ evergreen = {burnt=true} }).
- Returns: None.
- Error states: Room names must be unique. Duplicate names may result in undefined behavior.
Events & listeners
No events are registered or pushed by this file.