Abandonedboat
Defines the static layout and object placement for the Abandoned Boat map room, including tile data, object zones, and scenario-linked entities.
Defines the static layout and object placement for the Abandoned Boat map room, including tile data, object zones, and scenario-linked entities.
Defines a static map layout for the Abandoned Dwarf encounter in Don't Starve Together using Tiled map format data.
A static map layout defining the tile-based geometry and object placements for the Abandoned Dwarf 2 map room.
Defines a static map layout used in DST for placing environmental objects like bullkelp plants and miniflares within a cave environment.
A static map layout definition used to position entities (e.g., adventure portals, flora, lighting) in the Adventure mode portal room.
Static map layout definition for the Altar environment in DST, containing tile data, object placements, and static structures.
This module initializes and adjusts entities for the Ancient Archive worldgen pass, specifically populating lockbox dispensers with predefined products in a cyclic order.
A static layout configuration for the archived door area in DST caves, defining tilemap data, object placement, and map metadata for world generation.
Static map layout file defining the layout and static entities for the Balatro arena stage in Don't Starve Together.
Defines forest room templates for bee-related biomes, including standard bee clearings and queen bee nests, specifying tile type, colour, and prefab spawn rules.
Registers forest biome-specific room templates that act as visual and gameplay blockers, containing fixed or randomly distributed prefabs to shape the world layout.
Defines named collections of entity prefabs used as environmental blockers across different biomes and difficulty tiers in map generation.
Defines static layout templates for level-specific resource and item spawns (boons) used in world generation, grouped by rarity and difficulty tier.
Defines static spawning rules for grouped environmental props (bunches) such as seastacks, saltstacks, and rubbles across specific tile types.
This file is deprecated and serves only as a legacy alias that redirects to the actual customize.lua script.
Registers forest biome-specific room templates with unique entity distribution and static layouts for procedural world generation.
Provides utility functions to compute bounding boxes and minimum bounding radii for collections of nodes and polygon points.
Defines procedural room templates for fungal cave environments, specifying spawn rules for mushtrees, mushrooms, flowers, and slurpers with distribution probabilities.
Defines static cave room templates including impassable pit rooms and cave exit rooms with distributed flora and light assets.
Registers the MooseGooseBreedingGrounds room configuration for forest world generation, defining its visual style, tags, and biome content rules.
Represents a bidirectional connection between two graph nodes in the world map, managing rendering, locking, and data persistence for map navigation structures.
Defines the Graveyard map room template with forest-level tile properties, mist visuals, and procedural prefab generation for graves and natural elements.
Manages level configuration including task selection, set piece assignment, and world generation overrides for map generation in Don't Starve Together.
Central registry and manager for level configurations, settings presets, and world generation definitions in Don't Starve Together.
Provides a central registry of map-specific tags and spawner configurations used during level generation in DST's worldgen system.
Static layout definition for a puzzle map area containing stone walls, wooden walls, and rocks arranged in a structured pattern.
Static map layout data for a puzzle-related zone, defining background tiles and foreground object placements using Tiled map format.
A static map layout definition for a puzzle chamber used in the MAX encounter sequence, containing background tiles and foreground object placements.
Factory module that pre-generates and caches static maze room layouts for the Archive and Ruins biomes with configurable area content and rotation variants.
Defines the MermTown room template for forest worlds, specifying tile type, visual color, and spawn rules for merm-related structures and entities.
Generates dock systems and associated assets for monkey islands during world generation.
Manages world map graph structure including nodes, edges, and child subgraphs for procedural level generation and rendering in Don't Starve Together.
Provides layout definition, conversion, and placement utilities for world generation, supporting static and procedural positioning of prefabs in maps.
A map-generation utility module that inserts ocean-based setpieces (moon islands, hermit islands, crab kings, waterlog biomes, monkey islands) into an existing world by validating terrain constraints and adding topology nodes.
Provides procedural positioning utilities for map nodes using various spatial distribution algorithms (random line, circular offset, circular edge) and two placement strategies (mode0, random).
Defines collections of predefined map layouts used as Points of Interest (PoIs) for different world biomes and categories in DST.
Defines cave-level room templates for rabbit warrens and related environments, including RabbitArea, RabbitTown, RabbitCity, RabbitSinkhole, and SpiderIncursion.
Provides a mapping and random selection mechanism for substituting game resources (e.g., rocks, trees, grass) with alternate variants based on predefined rules.
Manages the registration and retrieval of world room definitions for procedural map generation in Don't Starve Together.
Defines procedural cave room templates for the Ruins biome, including layouts and distribution rules for flora, structures, and spawners.
Converts static Tiled map files into runtime layout data structures for level generation, including ground tile arrays and object placements with prefab resolution and property parsing.
Generates and connects map regions, tasks, and narrative-driven room layouts using lock-and-key progression, node graphs, and setpieces for world generation in DST.
Defines cave swamp map room templates with varying layouts, densities, and prefab distributions for procedural world generation.
Represents a procedural map generation task with room placement rules, locking/Key requirements, and special room configurations.
Manages registration, retrieval, and listing of task group definitions for world generation across different game locations (forest, caves, lava arena, quagmire).
Defines global terrain spawn filtering rules that specify which items or structures can or cannot appear on specific tile types in the game world.
Registers multiple forest-themed world room templates with specific tile values, spawn weights, and static layout counts for procedural map generation.
Defines impassable room templates for the forest world map, including visual and gameplay properties for untraversable terrain.
Defines cave map room templates used for labyrinthine cave structures, specifying visual properties, tile types, tags, and content generation rules.
Defines procedural room templates and static layout placements for the Moon Island biome in Don't Starve Together.
Defines decorative and structural room layouts for the Toadstool Arena biome in the game's cave world generation system.
Provides static layout mappings for world tile types and sandbox mode trap configurations used in map generation.