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Merms

Based on game build 714014 | Last updated: 2026-02-27

Overview​

This script registers a map room template named "MermTown" in forest worlds. It defines the room's tile type (WORLD_TILES.MARSH), a semi-transparent purple color overlay, and the distribution rules for prefabs spawned within the room. The room is intended to generate merm-themed structures such as merm houses and tentacles alongside environmental assets like reeds and ponds. No entity component or logic is implemented here; this file solely contributes to world generation and procedural room placement.

Usage example​

This script does not define a reusable component class and is not intended for manual instantiation by modders. It is executed during world generation to define room templates. Therefore, no usage example is applicable for direct component usage.

Dependencies & tags​

Components used: None — this script does not interact with entity components. Tags: None — this script does not manage entity tags.

Properties​

No properties are defined — this script does not instantiate a component class.

Main functions​

No main functions — this script executes top-level registration logic.

Events & listeners​

No events or listeners — this script does not register or emit events.