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Progression Systems Overview

Build Information

Current documentation based on build version: 676042 Last updated: 2025-06-21

System Purpose

The Progression Systems category manages all aspects of character advancement and progression in Don't Starve Together. These systems handle character unlocks, skill tree progression, module upgrades, and seasonal experience tracking to provide meaningful character development and long-term gameplay goals.

Key Responsibilities

  • Character unlock progression through experience accumulation
  • Skill tree management with point allocation and validation
  • WX-78 module system for hardware upgrades
  • Winter's Feast Experience Point (WXP) tracking for seasonal events
  • Save/load operations for all progression data

System Scope

This system category includes character-specific progression mechanics but excludes general gameplay mechanics (handled by Game Mechanics) and base character functionality (handled by Character Core Systems).

Architecture Overview

System Components

Progression systems are built on a multi-layered architecture supporting different progression types:

  • Character Unlocks: Experience-based character availability progression
  • Skill Trees: Point-based skill allocation with prerequisite validation
  • Module System: Hardware-based upgrades for WX-78 character
  • Festival Experience: Seasonal progression for special events

Data Flow

Experience Gain → Progression Calculation → Unlock/Point Validation → Save Data
↓ ↓ ↓ ↓
Festival XP → Level Calc → Character Unlock → Profile Update
Skill XP → Point Calc → Skill Activation → Tree Validation
Module Data → WX-78 Scan → Module Craft → Hardware Install

Integration Points

  • Character Systems: Character creation and selection interfaces
  • Data Management: Progression data persistence and synchronization
  • Game Mechanics: Achievement and milestone integration
  • User Interface: Progress displays and skill tree interfaces
  • Networking: Multiplayer progression synchronization

Recent Changes

BuildDateComponentChange TypeDescription
6760422025-06-21Progression ConstantsstableCurrent character unlock system
6760422025-06-21Skill Tree DatastableCurrent skill management system
6760422025-06-21WX78 Module DefinitionsstableCurrent module upgrade system
6760422025-06-21WXP UtilsstableCurrent festival experience system

Core Progression Modules

Character Unlock Progression

Foundation system for unlocking playable characters through experience accumulation.

ModuleStatusDescriptionKey Features
Progression ConstantsstableCharacter unlock calculationsXP thresholds, character rewards, license checking

Core Features:

  • Daily XP accumulation (20 XP per day)
  • Progressive character unlocks (Willow → Wolfgang → Wendy → WX-78 → Wickerbottom → Woodie → Wathgrithr)
  • License-based progression limiting for non-Don't Starve owners
  • Experience-to-level conversion utilities

Skill Tree System

Advanced character skill progression with point allocation and validation.

ModuleStatusDescriptionKey Features
Skill Tree DatastableSkill management and validationSkill activation, XP tracking, network sync, save/load

Core Features:

  • Experience-based skill point allocation
  • Skill prerequisite and dependency validation
  • Network synchronization for multiplayer
  • Save/load with error recovery and validation
  • OPAH (Online Profile Access Handler) integration

WX-78 Module System

Specialized upgrade system for the WX-78 character through scanning and crafting.

ModuleStatusDescriptionKey Features
WX78 Module DefinitionsstableHardware upgrade definitionsModule types, scan data, creature associations

Core Features:

  • 15+ module types (health, sanity, speed, temperature, utility)
  • Creature scanning system for module data acquisition
  • Slot-based energy system (1-6 slots per module)
  • Stacking modules for enhanced effects
  • Network ID system for client-server communication

Festival Experience System

Seasonal progression tracking for special events and festivals.

ModuleStatusDescriptionKey Features
WXP UtilsstableWinter's Feast experience utilitiesLevel calculation, progress tracking, event status

Core Features:

  • Festival-specific experience pools
  • Progressive leveling with percentage tracking
  • Event status monitoring and callbacks
  • Level requirement calculations
  • Progress string formatting for UI display

Common Progression Patterns

Character Unlock Progression

-- Check character unlock availability
local progressionconstants = require("progressionconstants")
local player_xp = GetPlayerXP()
local unlocked_characters = progressionconstants.GetRewardsForTotalXP(player_xp)

-- Calculate progression toward next unlock
local current_level, progress_percent = progressionconstants.GetLevelForXP(player_xp)
print(string.format("Level %d (%.1f%% to next)", current_level, progress_percent * 100))

Skill Tree Management

-- Skill activation with validation
local skilltree = SkillTreeData()
local character = "wilson"
local skill = "wilson_torch"

if skilltree:GetAvailableSkillPoints(character) > 0 and
skilltree:IsValidSkill(skill, character) then

if skilltree:ActivateSkill(skill, character) then
print("Skill activated successfully")
skilltree:Save() -- Persist changes
end
end

WX-78 Module System

-- Module creation and installation
local wx78_moduledefs = require("wx78_moduledefs")

-- Create custom module
local heat_module = {
name = "heat",
slots = 3,
activatefn = function(inst, wx, isloading)
wx.components.temperature.mintemp = wx.components.temperature.mintemp + 20
wx.components.temperature.maxtemp = wx.components.temperature.maxtemp + 20
end,
deactivatefn = function(inst, wx)
wx.components.temperature.mintemp = wx.components.temperature.mintemp - 20
wx.components.temperature.maxtemp = wx.components.temperature.maxtemp - 20
end
}

local netid = wx78_moduledefs.AddNewModuleDefinition(heat_module)

Festival Experience Tracking

-- WXP progress monitoring
local wxputils = require("wxputils")

local current_level = wxputils.GetActiveLevel()
local progress_percentage = wxputils.GetLevelPercentage()
local progress_string = wxputils.BuildProgressString()

print(string.format("Festival Level %d: %s (%.1f%%)",
current_level, progress_string, progress_percentage * 100))

Progression System Dependencies

Required Systems

Optional Systems

Performance Considerations

Memory Usage

  • Progression data maintains minimal memory footprint through efficient data structures
  • Skill trees cache frequently accessed validation data
  • Module definitions use lazy loading for scan data
  • Festival experience uses circular buffers for progress tracking

Performance Optimizations

  • Experience calculations use lookup tables for fast level conversion
  • Skill validation batches dependency checks to reduce overhead
  • Module activation/deactivation uses delta modifications only
  • WXP calculations cache level thresholds to avoid repeated computation

Scaling Considerations

  • Systems support multiple simultaneous players in multiplayer
  • Progression data scales efficiently with additional characters and skills
  • Module system accommodates unlimited custom module types
  • Festival systems handle multiple concurrent seasonal events

Development Guidelines

Best Practices

  • Always validate progression data before applying changes
  • Use appropriate save/load patterns for each progression type
  • Implement proper error recovery for corrupted progression data
  • Test progression systems with edge cases (max levels, invalid data)
  • Design progression features to be multiplayer-compatible

Common Pitfalls

  • Modifying progression data without proper validation checks
  • Bypassing skill prerequisite validation during development
  • Not handling license restrictions for character unlock progression
  • Implementing progression features that don't persist correctly across save/load cycles

Testing Strategies

  • Test character unlock progression with various XP amounts
  • Verify skill tree validation with complex dependency chains
  • Test WX-78 module system with all module combinations
  • Validate festival experience tracking across event transitions
  • Test multiplayer synchronization for all progression types

Progression System Integration

With Character Core Systems

Progression systems extend character functionality:

  • Character unlocks determine available character selection options
  • Skill trees modify character capabilities and stats
  • WX-78 modules provide hardware-based character enhancements
  • Festival experience affects character cosmetics and rewards

With User Interface Systems

Progression drives UI presentations:

  • Character selection screens show unlock progress
  • Skill tree interfaces display available points and dependencies
  • Module crafting interfaces show scan progress and requirements
  • Festival progress displays show level advancement and rewards

With Data Management Systems

Progression data requires robust persistence:

  • Character unlock progress synchronizes with online profiles
  • Skill tree data includes validation and error recovery
  • Module definitions support both local and network storage
  • Festival experience integrates with seasonal event data

Progression Balance Considerations

Experience Economy

  • Character unlock progression balances accessibility with achievement
  • Skill tree costs scale appropriately with power gains
  • WX-78 module requirements balance effort with upgrade benefits
  • Festival experience pacing maintains engagement throughout events

Progression Pacing

  • Character unlocks provide regular milestone achievements
  • Skill trees offer meaningful choices without overwhelming complexity
  • Module acquisition requires exploration and diverse gameplay
  • Festival progression maintains excitement without excessive grinding

Troubleshooting Progression Issues

Common Progression Problems

IssueSymptomsSolution
Characters not unlockingXP progress not reflectedCheck license validation and XP calculation
Skills not activatingActivation failures despite pointsVerify skill validation and prerequisites
Modules not workingWX-78 upgrades not applyingCheck module definition and activation functions
Festival progress stuckWXP not updatingVerify event status and progress calculation

Debugging Progression Systems

  • Use progression debug commands to inspect current state
  • Check validation functions for specific error messages
  • Review save data for corruption or invalid values
  • Verify network synchronization in multiplayer environments
  • Test edge cases with maximum and minimum progression values

Migration and Compatibility

Progression Data Migration

When updating progression systems:

  • Maintain compatibility with existing save data formats
  • Provide migration paths for changed progression structures
  • Test character progression loading from previous build versions
  • Preserve accumulated experience and unlocked content

Backward Compatibility

  • Support legacy progression data formats during transitions
  • Maintain existing character unlock progression behavior
  • Preserve skill tree configurations across updates
  • Handle module definition changes gracefully

Future Development

Extensibility Design

  • Progression systems support easy addition of new character unlock tiers
  • Skill tree framework accommodates new characters and skill types
  • Module system adapts to new WX-78 upgrade categories
  • Festival experience extends to new seasonal events

Integration Planning

  • New progression features should leverage existing validation frameworks
  • Consider cross-progression interactions between different system types
  • Plan for data synchronization when adding new progression categories
  • Design for mod compatibility and community content integration
SystemRelationshipIntegration Points
Character Core SystemsFoundation dependencyCharacter data structures, basic functionality
Character CustomizationEnhancement integrationUnlocked cosmetics, progression rewards
Data ManagementPersistence providerSave/load, profile synchronization
User InterfaceDisplay integrationProgress bars, skill trees, unlock notifications
Game MechanicsAchievement integrationMilestone tracking, progression rewards