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Development Tools Overview

Build Information

Current documentation based on build version: 676042 Last updated: 2025-06-21

System Purpose

The Development Tools category provides essential utilities for DST development, debugging, and performance analysis. These systems enable efficient development workflows and help maintain high-quality code throughout the development process by providing comprehensive debugging capabilities, performance monitoring, and development automation tools.

Key Responsibilities

  • Provide debugging and diagnostic capabilities for issue identification and resolution
  • Enable performance monitoring and optimization through profiling tools
  • Support development workflow automation with console commands and hot-reload systems
  • Facilitate code inspection and analysis through comprehensive debugging utilities
  • Enable runtime modification and testing through interactive development interfaces

System Scope

This category includes all developer-facing tools but excludes production game features and player-facing functionality. It encompasses debugging utilities, performance analysis tools, development automation, and interactive development interfaces.

Architecture Overview

System Components

Development tools are designed as non-intrusive systems that can be enabled/disabled without affecting core game functionality, providing comprehensive development support while maintaining system stability.

Data Flow

Developer Input → Tool Command → System Analysis → Result Display
↓ ↓ ↓ ↓
Console Input → Debug Hook → Data Collection → Output Format

Integration Points

  • All Core Systems: Tools can inspect and debug any system component
  • Console Interface: Command-line access to all tool functions
  • File System: Tools read/write debug data, logs, and configuration files
  • Performance Counters: Integration with engine performance monitoring systems
  • Audio System: Specialized audio debugging and profiling capabilities

Recent Changes

BuildDateComponentChange TypeDescription
6760422025-06-21Console ToolsstableCurrent console and hot-reload system
6760422025-06-21Debugging ToolsstableCurrent debugging and diagnostic utilities
6760422025-06-21Profiling ToolsstableCurrent performance analysis tools
6760422025-06-21Development UtilitiesstableCurrent development support utilities

Development Tool Modules

Console Tools

Interactive command-line interface and hot-reload capabilities for rapid development iteration.

ModuleStatusDescriptionKey Features
Console CommandsstableComprehensive command suite100+ commands, server admin, debugging
Reload SystemstableLive code reloading systemHot-swap, class patching, file monitoring

Console Tool Categories:

  • World Management: Save, reset, regenerate world functions
  • Server Administration: Player management, announcements, voting systems
  • Player Management: Health, stats, godmode, teleportation utilities
  • Entity Operations: Spawn, give, find, remove entities
  • Hot-Reload System: Live code updates without game restart

Debugging Tools

Comprehensive debugging and diagnostic utilities for identifying and resolving development issues.

ModuleStatusDescriptionKey Features
Debug CommandsstableTesting and scenario generation utilitiesEntity spawning, world state, skill trees
Debug KeysstableInteractive keyboard shortcuts50+ key bindings, modifier support
Debug HelpersstableEntity and component inspectionDetailed dumps, upvalue analysis
Debug ToolsstableCore debugging infrastructureStack traces, table inspection
Debug PrintstableEnhanced logging and outputSource tracking, multiple loggers
Stack TracestableError analysis and stack inspectionSafe conversion, local inspection
Debug MenustableInteractive menu frameworkOptions, navigation, submenus
Debug SoundsstableAudio debugging and trackingSound interception, visual indicators

Debugging Categories:

  • Entity Analysis: Comprehensive entity and component inspection
  • Interactive Debugging: Key bindings and menu systems for real-time debugging
  • Error Analysis: Stack trace generation and error handling utilities
  • Audio Debugging: Sound event tracking and visualization
  • Code Analysis: Function inspection and upvalue analysis

Profiling Tools

Performance analysis and optimization utilities for maintaining high-quality code performance.

ModuleStatusDescriptionKey Features
ProfilerstableLua performance profiling systemTime-based profiling, call analysis
MixerstableAudio mixing and profiling systemVolume management, filter analysis

Profiling Categories:

  • Performance Analysis: Lua code execution time measurement and bottleneck identification
  • Audio Profiling: Audio system performance monitoring and optimization
  • Memory Analysis: Memory usage tracking and leak detection
  • System Optimization: Performance improvement guidance and validation

Development Utilities

Miscellaneous development support tools for workflow automation and code quality assurance.

ModuleStatusDescriptionKey Features
Data DumperstableLua data structure serializationComplex data dumping, circular references
Strict ModestableGlobal variable access controlUndeclared variable detection
Known ErrorsstableUser-friendly error reportingStructured error messages
Generic KV StorestableKey-value storage wrapperPersistent settings, development data
Character String FixerstableSpeech file organization toolContent standardization

Utility Categories:

  • Data Serialization: Advanced data dumping and analysis capabilities
  • Code Quality: Development-time code validation and enforcement
  • Error Management: Structured error handling with user-friendly messaging
  • Content Organization: Tools for content processing and standardization

Common Development Patterns

Comprehensive Development Setup

-- Enable complete development environment
DEVELOPMENT_MODE = true
CHEATS_ENABLED = true
PRINT_SOURCE = true

-- Console command workflow
c_save() -- Save current world state
c_announce("Development session") -- Notify players
c_godmode() -- Enable invincibility
c_spawn("wilson") -- Spawn entities for testing

-- Hot-reload workflow
ProbeReload(TheInput:IsKeyDown(KEY_F5)) -- Monitor for reload trigger
DoReload() -- Reload modified scripts

Advanced Debugging Session

-- Entity state analysis
local entity = c_sel() -- Select entity for debugging
DumpEntity(entity) -- Comprehensive entity analysis
DumpComponent(entity.components.health) -- Component inspection

-- Interactive debugging with keys
d_addemotekeys() -- Add emote debugging shortcuts
d_unlockaffinities() -- Unlock all skill trees
d_playeritems() -- Spawn all craftable items

-- Audio debugging
SOUNDDEBUGUI_ENABLED = true -- Enable visual sound indicators

Performance Analysis Workflow

-- Performance profiling setup
local profiler = newProfiler("time", 100000)
profiler:start()

-- Execute code to be analyzed
expensive_function()
game_update_loop()

-- Generate performance report
profiler:stop()
local report = profiler:report()
print(report)

-- Audio system profiling
local mixer = Mixer()
mixer:AddNewMix("performance_test", 1.0, 1, {
["set_music/soundtrack"] = 0.8,
["set_sfx/sfx"] = 1.0
})

Development Tool Dependencies

Required Systems

Optional Systems

Performance Considerations

Tool Impact

  • Development tools minimize performance impact during normal gameplay
  • Profiling tools use sampling to reduce measurement overhead
  • Debug displays update only when actively viewed
  • Console commands execute efficiently without blocking game updates
  • Hot-reload systems preserve object references to minimize memory impact

Memory Usage

  • Debug tools avoid memory leaks during extended development sessions
  • Profiling data uses circular buffers to limit memory growth
  • Tool state cleanup happens automatically when tools are disabled
  • Visual debug indicators are cleaned up when debugging stops

Resource Management

  • Tools respect system resources and don't interfere with game performance
  • File operations from tools use async I/O when possible
  • Debug output is rate-limited to prevent spam
  • Audio profiling operates efficiently during real-time gameplay

Development Guidelines

Best Practices

  • Always disable development tools in release builds
  • Use descriptive names for console commands and debug functions
  • Include help text for all custom commands and debugging utilities
  • Clean up debug state when switching between development sessions
  • Document debug key bindings and their purposes for team collaboration

Common Pitfalls

  • Leaving debug tools enabled in production builds
  • Creating debug commands that can crash the game or destabilize gameplay
  • Not cleaning up profiling data after analysis sessions
  • Implementing tools that significantly impact performance during measurement
  • Creating overwhelming debug output without proper filtering mechanisms

Testing Strategies

  • Test all debug commands with various parameter combinations and edge cases
  • Verify profiling tools don't affect measured performance characteristics
  • Test tool behavior with corrupted or invalid data inputs
  • Ensure tools work correctly in both single-player and multiplayer environments
  • Validate hot-reload functionality with complex inheritance hierarchies

Tool Integration Workflows

Development Workflow

  1. Initial Development: Use console commands for rapid iteration and testing
  2. Debugging Phase: Apply debug tools to identify and fix issues systematically
  3. Performance Optimization: Use profiling tools to find and resolve bottlenecks
  4. Quality Assurance: Validate changes with comprehensive debugging utilities
  5. Hot-Reload Integration: Maintain live development sessions without restarts

Debugging Workflow

  1. Issue Identification: Use debug overlays and commands to spot problems
  2. State Inspection: Apply debug helpers to examine system and entity state
  3. Root Cause Analysis: Use profiling and stack trace tools for deep analysis
  4. Solution Validation: Test fixes with debugging tools and performance monitoring
  5. Documentation: Record findings and solutions for future reference

Performance Workflow

  1. Baseline Measurement: Establish performance baselines with profiling tools
  2. Bottleneck Identification: Use profiling utilities to find performance hotspots
  3. Optimization Implementation: Apply optimizations guided by profiling data
  4. Validation: Confirm improvements with follow-up profiling analysis
  5. Regression Prevention: Monitor for performance regressions in ongoing development

Tool Security Considerations

Access Control

  • Console commands require appropriate development mode privileges
  • Debug tools are disabled in production builds automatically
  • File system access is limited to safe development directories
  • Network debugging tools respect security boundaries and don't expose sensitive data

Safe Usage Guidelines

  • Never expose player data through debug tools or console commands
  • Validate all inputs to debug commands before execution
  • Limit file system access to development-only paths and operations
  • Ensure tool commands cannot be exploited by players in multiplayer environments

Advanced Tool Features

Custom Tool Development

  • Framework for creating custom debugging tools and utilities
  • Integration patterns for new profiling metrics and analysis capabilities
  • Guidelines for safe console command implementation and validation
  • Best practices for debug visualization and user interface integration

Tool Extension Points

  • Plugin system for custom debug commands and functionality
  • Extensible profiling metric collection and analysis frameworks
  • Customizable debug display options and visualization methods
  • Integration hooks for external development tools and IDEs

Automation Integration

  • Automated hot-reload monitoring and development workflow integration
  • Continuous profiling and performance regression detection capabilities
  • Automated debug report generation and analysis tools
  • Integration with build systems for development tool configuration

Troubleshooting Development Tools

Common Tool Issues

IssueSymptomsSolution
Console not respondingCommands don't executeCheck console initialization and development mode
Profiler data corruptionInvalid performance readingsReset profiler state and verify configuration
Debug overlays not showingVisual debug elements missingVerify debug mode enabled and UI flags
Hot-reload failuresModules not updatingVerify file paths, syntax, and inheritance chains
Audio debug not trackingMissing sound eventsEnable SOUNDDEBUGUI_ENABLED flag

Tool Debugging Process

  • Check tool initialization and setup procedures
  • Verify development mode is properly enabled for all tool categories
  • Review tool-specific configuration settings and flags
  • Test tools with minimal game state to isolate issues

Maintenance and Updates

Tool Maintenance

  • Regular validation of tool functionality with new game builds
  • Performance impact assessment for all development tools
  • Documentation updates for new features and command additions
  • Cleanup of deprecated debugging utilities and outdated analysis methods

Tool Evolution

  • Addition of new debugging capabilities based on development team needs
  • Performance improvements for frequently used development tools
  • Enhanced integration with external development tools and modern IDEs
  • Better user experience for complex debugging workflows and analysis tasks

Success Metrics

  • Development Efficiency: Significant reduction in debugging and development iteration time
  • Code Quality: Improved error detection and resolution through comprehensive tool usage
  • Performance Optimization: Measurable performance improvements guided by profiling tools
  • Team Productivity: Enhanced collaboration through shared debugging tools and procedures

Development tools provide the essential foundation for efficient DST development workflows through comprehensive debugging capabilities, performance analysis, and development automation.