Profiling Tools Overview
Build Information
Current documentation based on build version: 676042 Last updated: 2025-06-21
System Purpose
The Profiling Tools category provides comprehensive performance analysis and debugging capabilities for Don't Starve Together development. These tools enable developers to identify performance bottlenecks, analyze function execution times, optimize audio systems, and maintain high-quality code performance throughout the development process.
Key Responsibilities
- Provide Lua code performance profiling and analysis
- Enable audio system monitoring and optimization
- Support runtime performance measurement and debugging
- Facilitate bottleneck identification and optimization workflows
- Enable memory usage analysis and leak detection
System Scope
This category includes performance analysis tools and audio profiling systems but excludes basic debugging utilities (handled by Debugging Tools) and general development commands (handled by Console Tools).
Architecture Overview
System Components
Profiling tools are designed as specialized analysis systems that can monitor and measure various aspects of game performance without significantly impacting the measured systems.
Data Flow
Performance Event → Data Collection → Analysis Engine → Report Generation
↓ ↓ ↓ ↓
Function Call → Time Measurement → Statistical Analysis → Output Format
Integration Points
- System Core: Engine integration for performance monitoring
- Console Tools: Command-line access to profiling functions
- File System: Report generation and data export capabilities
- Audio System: Integration with audio mixing and filtering systems
Recent Changes
| Build | Date | Component | Change Type | Description |
|---|---|---|---|---|
| 676042 | 2025-06-21 | Profiler | stable | Current Lua performance profiling system |
| 676042 | 2025-06-21 | Mixer | stable | Current audio mixing and profiling system |
Core Profiling Modules
Performance Profiler
Comprehensive Lua code performance analysis and optimization system.
| Module | Status | Description | Key Features |
|---|---|---|---|
| Profiler | stable | Lua function profiling system | Time-based profiling, call analysis, performance reports |
Audio Mixer
Audio system management and profiling for sound optimization.
| Module | Status | Description | Key Features |
|---|---|---|---|
| Mixer | stable | Audio mixing and profiling system | Volume management, filter analysis, audio state profiling |
Common Profiling Patterns
Performance Analysis Workflow
-- Create and configure profiler
local profiler = newProfiler("time", 100000)
-- Start profiling session
profiler:start()
-- Execute code to be analyzed
expensive_function()
game_update_loop()
-- Stop profiling and generate report
profiler:stop()
local report = profiler:report()
print(report)
Audio System Profiling
-- Create mixer for audio profiling
local mixer = Mixer()
-- Add performance-optimized mix
mixer:AddNewMix("performance_test", 1.0, 1, {
["set_music/soundtrack"] = 0.8,
["set_sfx/sfx"] = 1.0,
["set_ambience/ambience"] = 0.6
})
-- Monitor audio performance
mixer:PushMix("performance_test")
mixer:Update(dt) -- Monitor in game loop
Comparative Performance Testing
-- Profile multiple implementations
local algorithms = {"algorithm_a", "algorithm_b", "algorithm_c"}
for _, algorithm_name in ipairs(algorithms) do
local profiler = newProfiler("time")
profiler:start()
-- Run algorithm multiple times for statistical accuracy
for i = 1, 1000 do
execute_algorithm(algorithm_name)
end
profiler:stop()
save_profile_report(algorithm_name, profiler:report())
end
Profiling Tool Dependencies
Required Systems
- System Core: Engine integration and performance counters
- Console Tools: Command-line access to profiling functions
- Data Management: Report data persistence and export
Optional Systems
- User Interface: Real-time performance display overlays
- File System: Advanced report storage and analysis
Performance Considerations
Profiling Impact
- Performance profilers introduce 5-15% overhead depending on sampling frequency
- Audio profiling has minimal impact on system performance
- Time-based profiling provides more accurate real-world performance measurements
- Call-based profiling offers detailed function call analysis with higher overhead
Memory Usage
- Profiling data uses circular buffers to prevent memory growth
- Report generation creates temporary data structures for analysis
- Audio profiling maintains minimal memory footprint for real-time operation
- Long profiling sessions automatically manage memory to prevent leaks
Resource Management
- Profiling tools respect system resources and cleanup automatically
- Sample rates can be adjusted to balance accuracy with performance impact
- Audio profiling operates efficiently during real-time gameplay
- Report generation uses asynchronous operations when possible
Development Guidelines
Best Practices
- Use time-based profiling for performance optimization analysis
- Adjust sample delays based on accuracy requirements vs. performance impact
- Exclude frequently called utility functions to reduce profiling noise
- Profile representative workloads for meaningful optimization insights
- Run multiple profiling sessions to account for performance variance
Common Pitfalls
- Leaving profiling tools enabled in production builds
- Using inappropriate sample rates causing measurement bias
- Not accounting for profiler overhead in performance measurements
- Profiling non-representative code paths or artificial test scenarios
Testing Strategies
- Validate profiling accuracy with known performance benchmarks
- Test profiler behavior under various system loads and conditions
- Verify that profiling tools don't interfere with normal game functionality
- Ensure profiling reports provide actionable optimization guidance
Profiling Integration Workflows
Performance Optimization Workflow
- Baseline Measurement: Establish performance baselines with profiler
- Bottleneck Identification: Use profiling tools to find performance hotspots
- Optimization Implementation: Apply optimizations guided by profiling data
- Validation: Confirm improvements with follow-up profiling analysis
Audio System Optimization
- Audio Performance Baseline: Measure current audio system performance
- Mix Analysis: Profile different audio mix configurations
- Filter Optimization: Analyze audio filter performance impact
- System Validation: Verify audio optimizations don't affect gameplay
Development Integration
- Continuous Profiling: Integrate profiling into development workflow
- Automated Analysis: Set up automated performance regression detection
- Optimization Tracking: Monitor performance improvements over time
- Team Communication: Share profiling results and optimization strategies
Profiling Tool Security
Safe Usage Guidelines
- Profiling tools are automatically disabled in production builds
- Profiling data collection respects memory and performance boundaries
- Report generation limits output size to prevent resource exhaustion
- Audio profiling doesn't expose sensitive audio system internals
Access Control
- Profiling tools require appropriate development mode activation
- Performance data access is limited to development environments
- Report generation uses safe file system access patterns
- Profiling commands validate inputs to prevent exploitation
Advanced Profiling Features
Custom Profiling Configurations
- Framework for creating specialized profiling setups
- Integration patterns for domain-specific performance metrics
- Guidelines for extending profiling capabilities for specific systems
- Best practices for custom performance measurement implementations
Profiling Data Analysis
- Statistical analysis tools for profiling data interpretation
- Performance trend analysis and regression detection
- Comparative analysis tools for optimization validation
- Export capabilities for external analysis tools
Troubleshooting Profiling Tools
Common Profiling Issues
| Issue | Symptoms | Solution |
|---|---|---|
| Profiler not starting | No profiling data collected | Check development mode and profiler state |
| Inaccurate timing data | Performance measurements seem wrong | Verify sample rates and measurement methodology |
| High profiling overhead | Significant performance impact | Adjust sample frequency or use different profiling method |
| Audio profiling errors | Audio system monitoring failures | Check audio system state and mixer configuration |
Profiling Tool Debugging
- Verify profiling tool initialization and configuration
- Check that development mode is properly enabled for profiling
- Review profiling methodology for measurement accuracy
- Test profiling tools with minimal system load
Performance Monitoring Integration
Real-time Performance Monitoring
- Integration with game loop for continuous performance tracking
- Automated performance threshold monitoring and alerting
- Real-time performance dashboard integration capabilities
- Performance data streaming for external monitoring systems
Optimization Guidance
- Automated bottleneck identification and optimization suggestions
- Performance pattern analysis and improvement recommendations
- Code optimization guidance based on profiling results
- Best practice recommendations for performance-critical code
Maintenance and Updates
Tool Maintenance
- Regular validation of profiling accuracy with performance benchmarks
- Performance impact assessment for profiling tools themselves
- Documentation updates for new profiling features and methodologies
- Cleanup of deprecated profiling utilities and outdated analysis methods
Tool Evolution
- Addition of new profiling capabilities based on development needs
- Performance improvements for profiling tool efficiency
- Enhanced integration with modern development workflows
- Better analysis capabilities for complex performance scenarios