Skip to main content

34 docs tagged with "generation"

View all tags

Bats

Defines cave room templates used to generate bat-infested underground areas in the world.

Beefalo

Defines a forest room template named "BeefalowPlain" that procedurally populates the world with grass and beefalo entities during map generation.

Blockersets

Defines named collections of entity prefabs used as environmental blockers across different biomes and difficulty tiers in map generation.

Bluemush

Defines cave-level blue mushroom biome room types and their content distributions for world generation.

Boons

Defines static layout templates for level-specific resource and item spawns (boons) used in world generation, grouped by rarity and difficulty tier.

Chess

Defines corruption-themed world rooms (ChessArea, MarbleForest, etc.) with randomized static layouts and prefab spawn probabilities for procedural map generation.

Forest Map

Handles procedural generation of the Forest biome's terrain, topology, entities, roads, and seasonal/weather configuration for Don't Starve Together world generation.

Graphnode

Manages procedural generation logic for a Voronoi region in the world map, including entity placement, tile generation, and population using custom functions or Voronoi-based sampling.

Graveyard

Defines the Graveyard map room template with forest-level tile properties, mist visuals, and procedural prefab generation for graves and natural elements.

Greenmush

Registers multiple cave-specific room templates for green mushroom biomes in the world generation system.

Layouts

Defines reusable static layouts for world generation, supporting pre-defined shapes, static layouts from files, and dynamic prefab placement via area functions.

Locations

Defines and registers distinct world locations with their configuration overrides for world generation in Don't Starve Together.

Lockandkey

Provides global lookup tables for locks and keys used in world generation task sequencing.

Ocean Gen

Provides procedural generation functions for ocean tile placement, terrain smoothing, set piece placement, and entity population within ocean world regions.

Ocean Gen Config

Contains configuration parameters for procedural ocean tile generation, including depth thresholds, noise settings, and elevation mapping for ocean terrain blending.

Protected Resources

Provides a centralized registry of world-protected static layouts organized by biome and type, used for resource placement and world generation.

Redmush

Defines and registers five distinct cave mushroom-themed room templates with varying prop distributions for world generation in DST.

Room Functions

Provides generator functions and helpers for procedural room and terrain placement in world generation.

Spider

Defines three procedural room templates (SpiderCity, SpiderVillage, SpiderVillageSwamp) for generating spider-infested areas in the Forest, Rocky, and Marsh biomes.

Spillagmites

Registers cave room templates populated with stalagmites, pillars, spider holes, and other ambient cave debris for world generation.

Static Layout

Converts static Tiled map files into runtime layout data structures for level generation, including ground tile arrays and object placements with prefab resolution and property parsing.

Storygen

Generates and connects map regions, tasks, and narrative-driven room layouts using lock-and-key progression, node graphs, and setpieces for world generation in DST.

Tallbird

Defines a room template named TallbirdNests used in the forest level to procedurally generate nest clusters containing tallbird nests, rocks, and other sparse environmental objects.

Task

Represents a procedural map generation task with room placement rules, locking/Key requirements, and special room configurations.

Tasks

Manages the registration and retrieval of level generation tasks used to define world room layouts and progression constraints.

Terrain Grass

Defines several forest-themed terrain room templates for procedural world generation, specifying tile type, visual tint, spawn tags, and content distribution rules for flora and objects.

Terrain Mazes

Defines cave map room templates used for labyrinthine cave structures, specifying visual properties, tile types, tags, and content generation rules.

Terrain Moonisland

Defines procedural room templates and static layout placements for the Moon Island biome in Don't Starve Together.

Terrain Ocean

Registers ocean terrain room definitions for procedural world generation, mapping tile types to loot and static layout spawn rules.

Terrain Rocky

Defines forest-level room templates with rocky terrain characteristics for procedural world generation.

Toadstoolarena

Defines decorative and structural room layouts for the Toadstool Arena biome in the game's cave world generation system.

Traps

Provides static layout mappings for world tile types and sandbox mode trap configurations used in map generation.

Vents

Generates cave map content with vent-themed terrain, lootable rocks, and associated flora using procedural room definitions.

Wormhole

Defines room templates for procedural world generation that represent wormhole entrance variations, each configured with specific tile types and biome content.