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Beefalo

Based on game build 714014 | Last updated: 2026-02-27

Overview​

This script defines the BeefalowPlain room using the AddRoom function, which specifies procedural room contents for map generation in the Forest world. It is not a component attached to entities, but rather a room configuration registered with the world generator. The room assigns a specific color tint, assigns WORLD_TILES.SAVANNA as the base tile type, and specifies that grass and beefalo prefabs should be distributed with certain probabilities when the room is placed in the world.

Usage example​

This file is not intended for manual instantiation or direct usage by modders. It registers a room definition during engine startup by calling AddRoom("BeefalowPlain", {...}). Room definitions like this are automatically loaded by the world generation system when building the map.

Dependencies & tags​

Components used: None — this file does not define or interact with components.
Tags: None identified.

Properties​

No properties are defined in this file, as it only passes configuration data to the AddRoom function.

Main functions​

No functions are defined in this file. It is a top-level script that registers a room configuration via AddRoom.

Events & listeners​

No events or listeners are defined in this file.