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Beefalo

Based on game build 714014 | Last updated: 2026-02-27

Overview

This script defines the BeefalowPlain room using the AddRoom function, which specifies procedural room contents for map generation in the Forest world. It is not a component attached to entities, but rather a room configuration registered with the world generator. The room assigns a specific color tint, assigns WORLD_TILES.SAVANNA as the base tile type, and specifies that grass and beefalo prefabs should be distributed with certain probabilities when the room is placed in the world.

Usage example

This file is not intended for manual instantiation or direct usage by modders. It registers a room definition during engine startup by calling AddRoom("BeefalowPlain", {...}). Room definitions like this are automatically loaded by the world generation system when building the map.

Dependencies & tags

Components used: None — this file does not define or interact with components.
Tags: None identified.

Properties

No properties are defined in this file, as it only passes configuration data to the AddRoom function.

Main functions

No functions are defined in this file. It is a top-level script that registers a room configuration via AddRoom.

Events & listeners

No events or listeners are defined in this file.