Skip to main content

36 docs tagged with "room"

View all tags

Abandonedboat

Defines the static layout and object placement for the Abandoned Boat map room, including tile data, object zones, and scenario-linked entities.

Abandonedwarf2

A static map layout defining the tile-based geometry and object placements for the Abandoned Dwarf 2 map room.

Bats

Defines cave room templates used to generate bat-infested underground areas in the world.

Bee

Defines forest room templates for bee-related biomes, including standard bee clearings and queen bee nests, specifying tile type, colour, and prefab spawn rules.

Beefalo

Defines a forest room template named "BeefalowPlain" that procedurally populates the world with grass and beefalo entities during map generation.

Blockers

Registers forest biome-specific room templates that act as visual and gameplay blockers, containing fixed or randomly distributed prefabs to shape the world layout.

Chess

Defines corruption-themed world rooms (ChessArea, MarbleForest, etc.) with randomized static layouts and prefab spawn probabilities for procedural map generation.

Dlcrooms

Registers forest biome-specific room templates with unique entity distribution and static layouts for procedural world generation.

Fungusnoise

Defines procedural room templates for fungal cave environments, specifying spawn rules for mushtrees, mushrooms, flowers, and slurpers with distribution probabilities.

Generic

Defines static cave room templates including impassable pit rooms and cave exit rooms with distributed flora and light assets.

Giants

Registers the MooseGooseBreedingGrounds room configuration for forest world generation, defining its visual style, tags, and biome content rules.

Graveyard

Defines the Graveyard map room template with forest-level tile properties, mist visuals, and procedural prefab generation for graves and natural elements.

Mandrake

Registers a custom forest room (MandrakeHome) that occasionally spawns a mandrake_planted prefab among natural flora and structures.

Merms

Defines the MermTown room template for forest worlds, specifying tile type, visual color, and spawn rules for merm-related structures and entities.

Mud

Defines cave environment room templates containing mud terrain tiles and procedurally placed flora, wildlife, and structures.

Rabbits

Defines cave-level room templates for rabbit warrens and related environments, including RabbitArea, RabbitTown, RabbitCity, RabbitSinkhole, and SpiderIncursion.

Redmush

Defines and registers five distinct cave mushroom-themed room templates with varying prop distributions for world generation in DST.

Rocky

Defines several cave room templates containing variable distributions of rocks, pillars, slurtle holes, bats, and other environmental props for world generation.

Room Functions

Provides generator functions and helpers for procedural room and terrain placement in world generation.

Sinkhole

Defines procedural cave room templates for sinkhole biomes in the world generation system, specifying decoration rules, static layouts, and visual properties.

Spider

Defines three procedural room templates (SpiderCity, SpiderVillage, SpiderVillageSwamp) for generating spider-infested areas in the Forest, Rocky, and Marsh biomes.

Spillagmites

Registers cave room templates populated with stalagmites, pillars, spider holes, and other ambient cave debris for world generation.

Starts

Registers predefined room templates for the forest world type, including custom starting areas like Burnt Forest and Safe Swamp, defining tile type, visual appearance, and content distribution rules.

Swamp

Defines cave swamp map room templates with varying layouts, densities, and prefab distributions for procedural world generation.

Tallbird

Defines a room template named TallbirdNests used in the forest level to procedurally generate nest clusters containing tallbird nests, rocks, and other sparse environmental objects.

Task

Represents a procedural map generation task with room placement rules, locking/Key requirements, and special room configurations.

Terrain Dirt

Registers a room template named BGDirt with dirt tile type, specific tags, and probabilistic contents for rock prefabs.

Terrain Grass

Defines several forest-themed terrain room templates for procedural world generation, specifying tile type, visual tint, spawn tags, and content distribution rules for flora and objects.

Terrain Impassable

Defines impassable room templates for the forest world map, including visual and gameplay properties for untraversable terrain.

Terrain Marsh

Registers marsh-themed room templates for procedural map generation with specific prefabs, distribution rules, and visual properties.

Terrain Mazes

Defines cave map room templates used for labyrinthine cave structures, specifying visual properties, tile types, tags, and content generation rules.

Terrain Noise

Adds a room template for procedural ground noise assets in forest and cave biomes, including flora, rocks, and spawn markers with weighted distribution rules.

Terrain Ocean

Registers ocean terrain room definitions for procedural world generation, mapping tile types to loot and static layout spawn rules.

Terrain Rocky

Defines forest-level room templates with rocky terrain characteristics for procedural world generation.

Toadstoolarena

Defines decorative and structural room layouts for the Toadstool Arena biome in the game's cave world generation system.

Walrus

Registers three room variants for walrus camps in forest worlds, each with distinct tile types, spawn configurations, and weighted prefab distributions.