Abandonedboat
Defines the static layout and object placement for the Abandoned Boat map room, including tile data, object zones, and scenario-linked entities.
Defines the static layout and object placement for the Abandoned Boat map room, including tile data, object zones, and scenario-linked entities.
A static map layout defining the tile-based geometry and object placements for the Abandoned Dwarf 2 map room.
Defines cave room templates used to generate bat-infested underground areas in the world.
Defines forest room templates for bee-related biomes, including standard bee clearings and queen bee nests, specifying tile type, colour, and prefab spawn rules.
Defines a forest room template named "BeefalowPlain" that procedurally populates the world with grass and beefalo entities during map generation.
Registers forest biome-specific room templates that act as visual and gameplay blockers, containing fixed or randomly distributed prefabs to shape the world layout.
Defines corruption-themed world rooms (ChessArea, MarbleForest, etc.) with randomized static layouts and prefab spawn probabilities for procedural map generation.
Registers forest biome-specific room templates with unique entity distribution and static layouts for procedural world generation.
Defines procedural room templates for fungal cave environments, specifying spawn rules for mushtrees, mushrooms, flowers, and slurpers with distribution probabilities.
Defines static cave room templates including impassable pit rooms and cave exit rooms with distributed flora and light assets.
Registers the MooseGooseBreedingGrounds room configuration for forest world generation, defining its visual style, tags, and biome content rules.
Defines the Graveyard map room template with forest-level tile properties, mist visuals, and procedural prefab generation for graves and natural elements.
Registers a custom forest room (MandrakeHome) that occasionally spawns a mandrake_planted prefab among natural flora and structures.
Defines the MermTown room template for forest worlds, specifying tile type, visual color, and spawn rules for merm-related structures and entities.
Defines cave environment room templates containing mud terrain tiles and procedurally placed flora, wildlife, and structures.
Defines cave-level room templates for rabbit warrens and related environments, including RabbitArea, RabbitTown, RabbitCity, RabbitSinkhole, and SpiderIncursion.
Defines and registers five distinct cave mushroom-themed room templates with varying prop distributions for world generation in DST.
Defines several cave room templates containing variable distributions of rocks, pillars, slurtle holes, bats, and other environmental props for world generation.
Provides generator functions and helpers for procedural room and terrain placement in world generation.
Defines procedural cave room templates for sinkhole biomes in the world generation system, specifying decoration rules, static layouts, and visual properties.
Defines three procedural room templates (SpiderCity, SpiderVillage, SpiderVillageSwamp) for generating spider-infested areas in the Forest, Rocky, and Marsh biomes.
Registers cave room templates populated with stalagmites, pillars, spider holes, and other ambient cave debris for world generation.
Registers predefined room templates for the forest world type, including custom starting areas like Burnt Forest and Safe Swamp, defining tile type, visual appearance, and content distribution rules.
Defines cave swamp map room templates with varying layouts, densities, and prefab distributions for procedural world generation.
Defines a room template named TallbirdNests used in the forest level to procedurally generate nest clusters containing tallbird nests, rocks, and other sparse environmental objects.
Represents a procedural map generation task with room placement rules, locking/Key requirements, and special room configurations.
Registers a room template named BGDirt with dirt tile type, specific tags, and probabilistic contents for rock prefabs.
Defines several forest-themed terrain room templates for procedural world generation, specifying tile type, visual tint, spawn tags, and content distribution rules for flora and objects.
Defines impassable room templates for the forest world map, including visual and gameplay properties for untraversable terrain.
Registers marsh-themed room templates for procedural map generation with specific prefabs, distribution rules, and visual properties.
Defines cave map room templates used for labyrinthine cave structures, specifying visual properties, tile types, tags, and content generation rules.
Adds a room template for procedural ground noise assets in forest and cave biomes, including flora, rocks, and spawn markers with weighted distribution rules.
Registers ocean terrain room definitions for procedural world generation, mapping tile types to loot and static layout spawn rules.
Defines forest-level room templates with rocky terrain characteristics for procedural world generation.
Defines decorative and structural room layouts for the Toadstool Arena biome in the game's cave world generation system.
Registers three room variants for walrus camps in forest worlds, each with distinct tile types, spawn configurations, and weighted prefab distributions.