📄️ Max Puzzle1
Static layout definition for a puzzle map area containing stone walls, wooden walls, and rocks arranged in a structured pattern.
📄️ Max Puzzle2
Static map layout data for a puzzle-related zone, defining background tiles and foreground object placements using Tiled map format.
📄️ Max Puzzle3
A static map layout definition for a puzzle chamber used in the MAX encounter sequence, containing background tiles and foreground object placements.
📄️ Abandonedboat
Defines the static layout and object placement for the Abandoned Boat map room, including tile data, object zones, and scenario-linked entities.
📄️ Abandonedwarf
Defines a static map layout for the Abandoned Dwarf encounter in Don't Starve Together using Tiled map format data.
📄️ Abandonedwarf2
A static map layout defining the tile-based geometry and object placements for the Abandoned Dwarf 2 map room.
📄️ Abandonedwarf3
Defines a static map layout used in DST for placing environmental objects like bullkelp plants and miniflares within a cave environment.
📄️ Adventure Portal Layout
A static map layout definition used to position entities (e.g., adventure portals, flora, lighting) in the Adventure mode portal room.
📄️ Altar
Static map layout definition for the Altar environment in DST, containing tile data, object placements, and static structures.
📄️ Archivedoor
A static layout configuration for the archived door area in DST caves, defining tilemap data, object placement, and map metadata for world generation.
📄️ Balatro
Static map layout file defining the layout and static entities for the Balatro arena stage in Don't Starve Together.
🗃️ rooms
18 items