Wanda Speech
Version History
Build Version | Change Date | Change Type | Description |
---|---|---|---|
676312 | 2025-06-25 | modified | Added Rift 5 speech lines: ANNOUNCE_FLOATER_HELD, ANNOUNCE_FLOATER_LETGO |
676042 | 2025-06-21 | stable | Previous version |
Overview
The speech_wanda.lua
file contains character-specific dialogue and speech responses for Wanda, the Clockmaker. This file showcases Wanda's time-obsessed personality, temporal abilities, and her constant awareness of time's passage through her unique dialogue patterns.
Character Personality
Wanda's speech reflects her background as:
- Time obsessed: Constantly references time, clocks, and temporal concepts
- Impatient nature: Shows frustration with delays and waiting
- Temporal awareness: Demonstrates understanding of different timelines and time manipulation
- Determined craftswoman: References her clockmaking skills and precision
- World-weary traveler: Shows experience across different timelines and realities
Speech Characteristics
Language Style
- Time references: Frequent mentions of time, clocks, and temporal concepts
- Impatient tone: Shows frustration with delays and inefficiency
- Technical precision: Uses clockmaking and mechanical terminology
- Timeline awareness: References different timelines and temporal possibilities
Example Responses
Time-Focused Language
-- Wilson: "Well that's inconvenient."
-- Wanda:
ITEMMIMIC = "Next time I'll choose the right one."
Impatience with Delays
-- Shows frustration with waiting
APPRAISE = {
NOTNOW = "I need you to look at this, time is of the essence!"
}
CONSTRUCT = {
INUSE = "Waiting is so tedious!"
}
Timeline References
-- References multiple timelines and temporal possibilities
BATHBOMB = {
GLASSED = "Maybe in another timeline."
ALREADY_BOMBED = "It's so much fun, maybe I should go back and do it again!"
}
Speech Patterns
Time and Clock Metaphors
-- Uses temporal and mechanical metaphors
LOCKED_GATE = "Could I pick the lock? Locks and clocks are only a letter apart, after all."
FISH_OCEAN = {
TOODEEP = "Ha! That would be like trying to use a pinion for a wheel!"
}
Temporal Confusion
-- Shows confusion about different timelines
CONSTRUCT = {
EMPTY = "I thought I'd already put... ah, I must've done it later."
MISMATCH = "Hold on... these are the wrong plans! What a waste of time!"
}
Impatience and Urgency
-- Demonstrates time pressure and impatience
DISMANTLE = {
COOKING = "I'll have to be patient... just be patient... I can be patient!"
INUSE = "Could you hurry it up a little?"
}
Character-Specific Responses
Clock and Time Manipulation
Wanda has unique responses related to her temporal abilities:
-- Pocket watch specific responses
CAST_POCKETWATCH = {
GENERIC = "It'd be too risky."
REVIVE_FAILED = "It looks like I was too late..."
WARP_NO_POINTS_LEFT = "That's enough backtracking for now."
SHARD_UNAVAILABLE = "There's too much wobble wibbling the timestream."
}
DISMANTLE_POCKETWATCH = {
ONCOOLDOWN = "It needs a bit of time to unwind."
}
Memory and Timeline Confusion
-- Shows effects of timeline jumping
DRAW = {
NOIMAGE = "Hm. I can't quite remember what it looks like..."
}
GIVE = {
DUPLICATE = "I'm having deja vu... didn't we already make this? Or will we..."
}
Time-Related Frustrations
-- Expresses impatience with time-consuming activities
CHANGEIN = {
INUSE = "Would you hurry it up a bit in there?"
}
CARNIVALGAME_ALREADY_PLAYING = "I'll just come back later. Or earlier."
Unique Character Elements
Temporal Abilities
Wanda has unique dialogue for her clockwork abilities:
-- References to timeline jumping and time manipulation
HOSTBUSY = "Ugh, I should come back sooner... or maybe later."
NOCARNIVAL = "Gone already? Time sure flies when you're having fun."
Clockmaking Expertise
Shows her technical knowledge:
-- Mechanical and precision references
NOTGEM = "Please. That would be like trying to put a pendulum on a watch."
NOTATRIUMKEY = "I need something that fits perfectly for the mechanism to work."
Timeline Experience
Demonstrates experience across multiple realities:
-- References to different timelines and possibilities
GIVE = {
DEAD = "Maybe in a different timeline..."
GHOSTHEART = "Oh. My mistake, I thought you were a friend of mine."
}
Time-Related Speech Patterns
Clock and Watch Metaphors
-- Uses timepiece analogies
NOTSTAFF = "I need something that fits perfectly for the mechanism to work."
NOGENERATORSKILL = "Please. That would be like trying to put a pendulum on a watch."
Temporal Urgency
-- Shows constant time pressure
ATTUNE = {
NOHEALTH = "I feel the darkness coming for me... I need more time!"
}
BUILD = {
BUSY_STATION = "This is taking forever."
}
Timeline Memory Issues
-- Shows confusion from timeline jumping
CHANGEIN = {
NOOCCUPANT = "I thought I'd hitched up a... must've been in a different timeline."
}
COMPARE_WEIGHABLE = {
OVERSIZEDVEGGIES_TOO_SMALL = "Too small. I guess I shouldn't have picked it so early..."
}
Rift 5 Content
Wanda's responses to new Rift 5 mechanics reflect her temporal perspective:
-- Rift 5 - New floating mechanics with time-related responses
ANNOUNCE_FLOATER_HELD = "I saw my life flash before my eyes... not in any particular order."
ANNOUNCE_FLOATER_LETGO = "I hate this part!"
ANNOUNCE_LUNARGUARDIAN_INCOMING = "Right on cue."
Technical Implementation
File Generation
- Generated via: PropagateSpeech.bat automation
- Base template: Inherits structure from speech_wilson.lua
- Custom responses: Overrides specific dialogue to match temporal theme
Unique Character Features
- Pocket watch responses: Special dialogue for Wanda's unique items
- Timeline references: Consistent temporal terminology
- Impatience theme: Frustration with delays and waiting
Development Notes
Speech Consistency
- Maintains Wanda's time-obsessed personality
- Preserves her impatient but determined nature
- Shows effects of timeline jumping and temporal confusion
- Reflects her expertise in clockmaking and precision
Quality Guidelines
- Include time and clock references where appropriate
- Show impatience with delays and inefficiency
- Reference multiple timelines and temporal possibilities
- Use mechanical and precision terminology consistent with clockmaking
Related Characters
Wanda's speech contrasts with:
- Wilson: Temporal urgency vs. Wilson's methodical approach
- Wickerbottom: Time pressure vs. Wickerbottom's patient wisdom
- Walter: Temporal confusion vs. Walter's straightforward enthusiasm
- Maxwell: Time obsession vs. Maxwell's power obsession
Usage in Game
Wanda's speech enhances her role as:
- The time traveler: Provides temporal perspective and urgency
- The craftsman: Shows precision and technical expertise
- The impatient: Drives urgency in group activities
- The timeline jumper: Brings unique perspective from temporal experience
This speech system reinforces Wanda's character identity as the time-obsessed clockmaker struggling with temporal displacement and the constant pressure of time's passage.