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Wanda Speech

Version History

Build VersionChange DateChange TypeDescription
6763122025-06-25modifiedAdded Rift 5 speech lines: ANNOUNCE_FLOATER_HELD, ANNOUNCE_FLOATER_LETGO
6760422025-06-21stablePrevious version

Overview

The speech_wanda.lua file contains character-specific dialogue and speech responses for Wanda, the Clockmaker. This file showcases Wanda's time-obsessed personality, temporal abilities, and her constant awareness of time's passage through her unique dialogue patterns.

Character Personality

Wanda's speech reflects her background as:

  • Time obsessed: Constantly references time, clocks, and temporal concepts
  • Impatient nature: Shows frustration with delays and waiting
  • Temporal awareness: Demonstrates understanding of different timelines and time manipulation
  • Determined craftswoman: References her clockmaking skills and precision
  • World-weary traveler: Shows experience across different timelines and realities

Speech Characteristics

Language Style

  • Time references: Frequent mentions of time, clocks, and temporal concepts
  • Impatient tone: Shows frustration with delays and inefficiency
  • Technical precision: Uses clockmaking and mechanical terminology
  • Timeline awareness: References different timelines and temporal possibilities

Example Responses

Time-Focused Language

-- Wilson: "Well that's inconvenient."
-- Wanda:
ITEMMIMIC = "Next time I'll choose the right one."

Impatience with Delays

-- Shows frustration with waiting
APPRAISE = {
NOTNOW = "I need you to look at this, time is of the essence!"
}

CONSTRUCT = {
INUSE = "Waiting is so tedious!"
}

Timeline References

-- References multiple timelines and temporal possibilities
BATHBOMB = {
GLASSED = "Maybe in another timeline."
ALREADY_BOMBED = "It's so much fun, maybe I should go back and do it again!"
}

Speech Patterns

Time and Clock Metaphors

-- Uses temporal and mechanical metaphors
LOCKED_GATE = "Could I pick the lock? Locks and clocks are only a letter apart, after all."

FISH_OCEAN = {
TOODEEP = "Ha! That would be like trying to use a pinion for a wheel!"
}

Temporal Confusion

-- Shows confusion about different timelines
CONSTRUCT = {
EMPTY = "I thought I'd already put... ah, I must've done it later."
MISMATCH = "Hold on... these are the wrong plans! What a waste of time!"
}

Impatience and Urgency

-- Demonstrates time pressure and impatience
DISMANTLE = {
COOKING = "I'll have to be patient... just be patient... I can be patient!"
INUSE = "Could you hurry it up a little?"
}

Character-Specific Responses

Clock and Time Manipulation

Wanda has unique responses related to her temporal abilities:

-- Pocket watch specific responses
CAST_POCKETWATCH = {
GENERIC = "It'd be too risky."
REVIVE_FAILED = "It looks like I was too late..."
WARP_NO_POINTS_LEFT = "That's enough backtracking for now."
SHARD_UNAVAILABLE = "There's too much wobble wibbling the timestream."
}

DISMANTLE_POCKETWATCH = {
ONCOOLDOWN = "It needs a bit of time to unwind."
}

Memory and Timeline Confusion

-- Shows effects of timeline jumping
DRAW = {
NOIMAGE = "Hm. I can't quite remember what it looks like..."
}

GIVE = {
DUPLICATE = "I'm having deja vu... didn't we already make this? Or will we..."
}
-- Expresses impatience with time-consuming activities
CHANGEIN = {
INUSE = "Would you hurry it up a bit in there?"
}

CARNIVALGAME_ALREADY_PLAYING = "I'll just come back later. Or earlier."

Unique Character Elements

Temporal Abilities

Wanda has unique dialogue for her clockwork abilities:

-- References to timeline jumping and time manipulation
HOSTBUSY = "Ugh, I should come back sooner... or maybe later."
NOCARNIVAL = "Gone already? Time sure flies when you're having fun."

Clockmaking Expertise

Shows her technical knowledge:

-- Mechanical and precision references
NOTGEM = "Please. That would be like trying to put a pendulum on a watch."
NOTATRIUMKEY = "I need something that fits perfectly for the mechanism to work."

Timeline Experience

Demonstrates experience across multiple realities:

-- References to different timelines and possibilities
GIVE = {
DEAD = "Maybe in a different timeline..."
GHOSTHEART = "Oh. My mistake, I thought you were a friend of mine."
}

Clock and Watch Metaphors

-- Uses timepiece analogies
NOTSTAFF = "I need something that fits perfectly for the mechanism to work."
NOGENERATORSKILL = "Please. That would be like trying to put a pendulum on a watch."

Temporal Urgency

-- Shows constant time pressure
ATTUNE = {
NOHEALTH = "I feel the darkness coming for me... I need more time!"
}

BUILD = {
BUSY_STATION = "This is taking forever."
}

Timeline Memory Issues

-- Shows confusion from timeline jumping
CHANGEIN = {
NOOCCUPANT = "I thought I'd hitched up a... must've been in a different timeline."
}

COMPARE_WEIGHABLE = {
OVERSIZEDVEGGIES_TOO_SMALL = "Too small. I guess I shouldn't have picked it so early..."
}

Rift 5 Content

Wanda's responses to new Rift 5 mechanics reflect her temporal perspective:

-- Rift 5 - New floating mechanics with time-related responses
ANNOUNCE_FLOATER_HELD = "I saw my life flash before my eyes... not in any particular order."
ANNOUNCE_FLOATER_LETGO = "I hate this part!"
ANNOUNCE_LUNARGUARDIAN_INCOMING = "Right on cue."

Technical Implementation

File Generation

  • Generated via: PropagateSpeech.bat automation
  • Base template: Inherits structure from speech_wilson.lua
  • Custom responses: Overrides specific dialogue to match temporal theme

Unique Character Features

  • Pocket watch responses: Special dialogue for Wanda's unique items
  • Timeline references: Consistent temporal terminology
  • Impatience theme: Frustration with delays and waiting

Development Notes

Speech Consistency

  • Maintains Wanda's time-obsessed personality
  • Preserves her impatient but determined nature
  • Shows effects of timeline jumping and temporal confusion
  • Reflects her expertise in clockmaking and precision

Quality Guidelines

  • Include time and clock references where appropriate
  • Show impatience with delays and inefficiency
  • Reference multiple timelines and temporal possibilities
  • Use mechanical and precision terminology consistent with clockmaking

Wanda's speech contrasts with:

  • Wilson: Temporal urgency vs. Wilson's methodical approach
  • Wickerbottom: Time pressure vs. Wickerbottom's patient wisdom
  • Walter: Temporal confusion vs. Walter's straightforward enthusiasm
  • Maxwell: Time obsession vs. Maxwell's power obsession

Usage in Game

Wanda's speech enhances her role as:

  • The time traveler: Provides temporal perspective and urgency
  • The craftsman: Shows precision and technical expertise
  • The impatient: Drives urgency in group activities
  • The timeline jumper: Brings unique perspective from temporal experience

This speech system reinforces Wanda's character identity as the time-obsessed clockmaker struggling with temporal displacement and the constant pressure of time's passage.