Clientpickupsoundsuppressor
Overview
This component provides functionality to temporarily disable the pickup sound of an entity on the client-side. It is primarily used to prevent unintended pickup sounds when an entity spawns or during specific interactions where a sound would be redundant or incorrect, ensuring a smoother client-side audio experience. The suppression is brief and automatically re-enables the original sound after a short delay.
Dependencies & Tags
This component relies on the entity having a pickupsound property, which it temporarily modifies. It does not add or remove any specific tags.
None identified.
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
_ignorenext | net_bool | false | A network-synchronized boolean that signals whether the next potential pickup sound should be ignored. It also triggers an event listener on client instances when its value changes. |
Main Functions
ClientPickupSoundSuppressor:IgnoreNextPickupSound()
- Description: Instructs the component to suppress the entity's next pickup sound on clients. It determines if the entity has just spawned and sets the
_ignorenextnetwork boolean accordingly, which then triggers the actual sound suppression logic on client instances. - Parameters: None.
Events & Listeners
- Listens For:
clientpickupsoundsuppressor._ignorenext(on non-master simulations only)- Triggered when the
_ignorenextnet_boolchanges its value. This event handler (OnIgnoreNext) is responsible for temporarily settinginst.pickupsoundto "NONE" and scheduling its restoration after a short duration (2 frames). It includes a special check to avoid suppressing sounds if the entity just spawned on the client but isn't a new server spawn, preventing unintended sound loss for valid spawn events.
- Triggered when the