Dsp
Based on game build 714014 | Last updated: 2026-03-03
Overview
Dsp is an audio management component that controls real-time dynamic sound filtering for the active player. It applies low-pass and high-pass filters via TheMixer based on seasonal context (summer/winter), environmental temperature (for summer), and user-issued DSP stacks (pushdsp/popdsp). It works closely with PlayerHearing to synchronize DSP settings and automatically activates on player switch.
Usage example
-- Typically added automatically to the world or environment entity
-- No manual instantiation required for normal gameplay
-- Example of manually pushing DSP for a custom effect:
inst:PushEvent("pushdsp", {
lowdsp = { ["set_sfx/movement"] = 1000 },
highdsp = { ["set_sfx/voice"] = 2000 },
duration = 1.5
})
-- To remove:
inst:PushEvent("popdsp", {
lowdsp = { ["set_sfx/movement"] = 1000 },
duration = 1.5
})
Dependencies & tags
Components used: playerhearing (accessed via inst.components.playerhearing:GetDSPTables() for initialization)
Tags: None identified.
Properties
No public properties
Main functions
GetDebugString()
- Description: Returns a multi-line string listing the currently active low-pass and high-pass filter values for debugging (e.g., in console or logs).
- Parameters: None.
- Returns: String in format
"LOW: set_sfx/movement=1000, set_sfx/player=5000\nHIGH: set_sfx/voice=2000", or"LOW: nil\nHIGH: nil"if no filters are active. - Error states: None.
Events & listeners
- Listens to:
playeractivated— activates listener set for the newly activated player, including pushing default DSP and restoring their stacked DSP.playerdeactivated— deactivates listeners for the deactivated player, clearing stacks and resetting to baseline.seasontick— triggers DSP update when the season changes (viaOnSeasonTick).temperaturetick— triggers DSP update for summer seasons based on temperature thresholds (only while_summerlevelis active).pushdsp— applies a new DSP stack layer to the low/highpass stacks.popdsp— removes a specific DSP stack layer from the low/highpass stacks.
- Pushes: None.