📄️ Dlcrooms
Registers forest biome-specific room templates with unique entity distribution and static layouts for procedural world generation.
📄️ Bee
Defines forest room templates for bee-related biomes, including standard bee clearings and queen bee nests, specifying tile type, colour, and prefab spawn rules.
📄️ Beefalo
Defines a forest room template named "BeefalowPlain" that procedurally populates the world with grass and beefalo entities during map generation.
📄️ Blockers
Registers forest biome-specific room templates that act as visual and gameplay blockers, containing fixed or randomly distributed prefabs to shape the world layout.
📄️ Chess
Defines corruption-themed world rooms (ChessArea, MarbleForest, etc.) with randomized static layouts and prefab spawn probabilities for procedural map generation.
📄️ Giants
Registers the MooseGooseBreedingGrounds room configuration for forest world generation, defining its visual style, tags, and biome content rules.
📄️ Graveyard
Defines the Graveyard map room template with forest-level tile properties, mist visuals, and procedural prefab generation for graves and natural elements.
📄️ Mandrake
Registers a custom forest room (MandrakeHome) that occasionally spawns a mandrake_planted prefab among natural flora and structures.
📄️ Merms
Defines the MermTown room template for forest worlds, specifying tile type, visual color, and spawn rules for merm-related structures and entities.
📄️ Pigs
Defines forest biome room templates for pig settlements, including pig houses, shrines, and villages, with randomized contents and conditional decor based on special events.
📄️ Spider
Defines three procedural room templates (SpiderCity, SpiderVillage, SpiderVillageSwamp) for generating spider-infested areas in the Forest, Rocky, and Marsh biomes.
📄️ Starts
Registers predefined room templates for the forest world type, including custom starting areas like Burnt Forest and Safe Swamp, defining tile type, visual appearance, and content distribution rules.
📄️ Tallbird
Defines a room template named TallbirdNests used in the forest level to procedurally generate nest clusters containing tallbird nests, rocks, and other sparse environmental objects.
📄️ Terrain Dirt
Registers a room template named BGDirt with dirt tile type, specific tags, and probabilistic contents for rock prefabs.
📄️ Terrain Forest
Registers multiple forest-themed world room templates with specific tile values, spawn weights, and static layout counts for procedural map generation.
📄️ Terrain Grass
Defines several forest-themed terrain room templates for procedural world generation, specifying tile type, visual tint, spawn tags, and content distribution rules for flora and objects.
📄️ Terrain Impassable
Defines impassable room templates for the forest world map, including visual and gameplay properties for untraversable terrain.
📄️ Terrain Marsh
Registers marsh-themed room templates for procedural map generation with specific prefabs, distribution rules, and visual properties.
📄️ Terrain Moonisland
Defines procedural room templates and static layout placements for the Moon Island biome in Don't Starve Together.
📄️ Terrain Noise
Adds a room template for procedural ground noise assets in forest and cave biomes, including flora, rocks, and spawn markers with weighted distribution rules.
📄️ Terrain Ocean
Registers ocean terrain room definitions for procedural world generation, mapping tile types to loot and static layout spawn rules.
📄️ Terrain Rocky
Defines forest-level room templates with rocky terrain characteristics for procedural world generation.
📄️ Terrain Savanna
Registers Savanna-style terrain room templates for world generation in DST, defining biome-specific prefabs and placement probabilities for forest biomes.
📄️ Walrus
Registers three room variants for walrus camps in forest worlds, each with distinct tile types, spawn configurations, and weighted prefab distributions.
📄️ Wormhole
Defines room templates for procedural world generation that represent wormhole entrance variations, each configured with specific tile types and biome content.