Dlcrooms
Registers forest biome-specific room templates with unique entity distribution and static layouts for procedural world generation.
Bee
Defines forest room templates for bee-related biomes, including standard bee clearings and queen bee nests, specifying tile type, colour, and prefab spawn rules.
Beefalo
Defines a forest room template named "BeefalowPlain" that procedurally populates the world with grass and beefalo entities during map generation.
Blockers
Registers forest biome-specific room templates that act as visual and gameplay blockers, containing fixed or randomly distributed prefabs to shape the world layout.
Chess
Defines corruption-themed world rooms (ChessArea, MarbleForest, etc.) with randomized static layouts and prefab spawn probabilities for procedural map generation.
Giants
Registers the MooseGooseBreedingGrounds room configuration for forest world generation, defining its visual style, tags, and biome content rules.
Graveyard
Defines the Graveyard map room template with forest-level tile properties, mist visuals, and procedural prefab generation for graves and natural elements.
Mandrake
Registers a custom forest room (MandrakeHome) that occasionally spawns a mandrake_planted prefab among natural flora and structures.
Merms
Defines the MermTown room template for forest worlds, specifying tile type, visual color, and spawn rules for merm-related structures and entities.
Pigs
Defines forest biome room templates for pig settlements, including pig houses, shrines, and villages, with randomized contents and conditional decor based on special events.
Spider
Defines three procedural room templates (SpiderCity, SpiderVillage, SpiderVillageSwamp) for generating spider-infested areas in the Forest, Rocky, and Marsh biomes.
Starts
Registers predefined room templates for the forest world type, including custom starting areas like Burnt Forest and Safe Swamp, defining tile type, visual appearance, and content distribution rules.
Tallbird
Defines a room template named TallbirdNests used in the forest level to procedurally generate nest clusters containing tallbird nests, rocks, and other sparse environmental objects.
Terrain Dirt
Registers a room template named BGDirt with dirt tile type, specific tags, and probabilistic contents for rock prefabs.
Terrain Forest
Registers multiple forest-themed world room templates with specific tile values, spawn weights, and static layout counts for procedural map generation.
Terrain Grass
Defines forest floor terrain room templates for procedural world generation, including grassland variants with randomized vegetation and structures.
Terrain Impassable
Defines impassable room templates for the forest world map, including visual and gameplay properties for untraversable terrain.
Terrain Marsh
Registers marsh-themed room templates for procedural map generation with specific prefabs, distribution rules, and visual properties.
Terrain Moonisland
Defines procedural room templates and static layout placements for the Moon Island biome in Don't Starve Together.
Terrain Noise
Adds a room template for procedural ground noise assets in forest and cave biomes, including flora, rocks, and spawn markers with weighted distribution rules.
Terrain Ocean
Registers ocean terrain room definitions for procedural world generation, mapping tile types to loot and static layout spawn rules.
Terrain Rocky
Defines forest-level room templates with rocky terrain characteristics for procedural world generation.
Terrain Savanna
Registers Savanna-style terrain room templates for world generation in DST, defining biome-specific prefabs and placement probabilities for forest biomes.
Walrus
Registers three room variants for walrus camps in forest worlds, each with distinct tile types, spawn configurations, and weighted prefab distributions.
Wormhole
Defines room templates for procedural world generation that represent wormhole entrance variations, each configured with specific tile types and biome content.