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Tradable

Based on game build 714014 | Last updated: 2026-03-03

Overview​

Tradable is a simple component that assigns a numeric gold value to an entity. It is used by the game's economy and trading systems to determine how much an item or entity is worth when bought, sold, or traded. The component itself only stores the value; higher-level logic in other systems (e.g., trader prefabs or UI) interprets and acts on this value.

Usage example​

local inst = CreateEntity()
inst:AddComponent("tradable")
inst.components.tradable.goldvalue = 50

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

PropertyTypeDefault ValueDescription
goldvaluenumber0The integer gold value assigned to the entity.

Main functions​

No public functions are defined beyond property access.

Events & listeners​

None identified