Tradable
Based on game build 714014 | Last updated: 2026-03-03
Overview
Tradable is a simple component that assigns a numeric gold value to an entity. It is used by the game's economy and trading systems to determine how much an item or entity is worth when bought, sold, or traded. The component itself only stores the value; higher-level logic in other systems (e.g., trader prefabs or UI) interprets and acts on this value.
Usage example
local inst = CreateEntity()
inst:AddComponent("tradable")
inst.components.tradable.goldvalue = 50
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
goldvalue | number | 0 | The integer gold value assigned to the entity. |
Main functions
No public functions are defined beyond property access.
Events & listeners
None identified